Lintel.x3d

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Create a lintel, which is a load-bearing building component, a decorative architectural element, or a combined ornamented structural item. It is often found over portals, doors, windows, and fireplaces. Parameters are: clearSpanWidth=4; depth=3; topAbutmentHeight=0.5; pierWidth=0.5; pierHeight=1. Total height is pierHeight + topAbutmentHeight. Modify them with Transform scale or by editing the IndexedFileSet node. See the reference file ArchModelingDiagrams.pdf and the ArchScript_more_readable.js script to find further information.

 

X3D Scene   Metadata
archive   https://x3dgraphics.com/examples/X3dForAdvancedModeling/Buildings
title   Lintel.x3d
description   Create a lintel, which is a load-bearing building component, a decorative architectural element, or a combined ornamented structural item. It is often found over portals, doors, windows, and fireplaces. Parameters are: clearSpanWidth=4; depth=3; topAbutmentHeight=0.5; pierWidth=0.5; pierHeight=1. Total height is pierHeight + topAbutmentHeight. Modify them with Transform scale or by editing the IndexedFileSet node. See the reference file ArchModelingDiagrams.pdf and the ArchScript_more_readable.js script to find further information.
creator   Michele Foti, Don Brutzman
created   15 December 2014
modified   20 October 2019
reference   ArchModelingDiagrams.pdf
reference   https://en.wikipedia.org/wiki/Lintel
identifier   https://x3dgraphics.com/examples/X3dForAdvancedModeling/Buildings/Lintel.x3d
generator   X3D-Edit 3.3, https://savage.nps.edu/X3D-Edit
license   ../license.html
 
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X3DOM node coverage
Supported nodes found Unsupported nodes found Partially supported nodes
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Coordinate
head
IndexedFaceSet
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meta
Scene
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WorldInfo
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