package X3dForAdvancedModeling.GeometricShapes;
/*
Copyright (c) 1995-2022 held by the author(s). All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions
are met:
* Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer
in the documentation and/or other materials provided with the
distribution.
* Neither the name of the Web3D Consortium (https://www.web3d.org)
nor the names of its contributors may be used to endorse or
promote products derived from this software without specific
prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
POSSIBILITY OF SUCH DAMAGE.
*/
import org.web3d.x3d.jsail.Core.*;
import org.web3d.x3d.jsail.EnvironmentalEffects.*;
import org.web3d.x3d.jsail.fields.*;
import org.web3d.x3d.jsail.Geometry3D.*;
import org.web3d.x3d.jsail.Grouping.*;
import org.web3d.x3d.jsail.Lighting.*;
import org.web3d.x3d.jsail.Navigation.*;
import org.web3d.x3d.jsail.Rendering.*;
import org.web3d.x3d.jsail.Shape.*;
import org.web3d.x3d.jsail.Texturing.*;
// Javadoc annotations follow, see below for Java source code.
/**
*
Olympic Rings built using Blender for comparison.
Related links: OlympicRingsBlender.java source, OlympicRingsBlender catalog page, X3D Resources, X3D Scene Authoring Hints, and X3D Tooltips.
This program uses the
X3D Java Scene Access Interface Library (X3DJSAIL).
It has been produced using the
X3dToJava.xslt
stylesheet to create Java source code from an .x3d
model.
* @author Michalis Kamburelis
*/
public class OlympicRingsBlender
{
/** Default constructor to create this object. */
public OlympicRingsBlender ()
{
initialize();
}
/** Create and initialize the X3D model for this object. */
public final void initialize()
{
x3dModel = new X3D().setProfile(X3D.PROFILE_IMMERSIVE).setVersion(X3D.VERSION_3_0)
.setHead(new head()
.addMeta(new meta().setName(meta.NAME_TITLE ).setContent("OlympicRingsBlender.x3d"))
.addMeta(new meta().setName(meta.NAME_DESCRIPTION).setContent("Olympic Rings built using Blender for comparison."))
.addMeta(new meta().setName(meta.NAME_CREATOR ).setContent("Michalis Kamburelis"))
.addMeta(new meta().setName(meta.NAME_TRANSLATOR ).setContent("Michalis Kamburelis"))
.addMeta(new meta().setName(meta.NAME_CREATED ).setContent("1 April 2020"))
.addMeta(new meta().setName(meta.NAME_TRANSLATED ).setContent("5 April 2020"))
.addMeta(new meta().setName(meta.NAME_MODIFIED ).setContent("8 April 2020"))
.addMeta(new meta().setName(meta.NAME_REFERENCE ).setContent("OlympicRingsBlender.blend"))
.addMeta(new meta().setName(meta.NAME_REFERENCE ).setContent("OlympicRingsBlender.png"))
.addMeta(new meta().setName(meta.NAME_REFERENCE ).setContent("OlympicRingsBlender.original.txt"))
.addMeta(new meta().setName(meta.NAME_REFERENCE ).setContent("OlympicRings.x3d"))
.addMeta(new meta().setName(meta.NAME_SUBJECT ).setContent("Olympic Rings"))
.addMeta(new meta().setName(meta.NAME_REFERENCE ).setContent("Castle Game Engine (CGE) https://castle-engine.io/view3dscene.php"))
.addMeta(new meta().setName(meta.NAME_GENERATOR ).setContent("Blender 2.82 sub 7 https://www.blender.org"))
.addMeta(new meta().setName(meta.NAME_GENERATOR ).setContent("X3D-Edit 3.3, https://savage.nps.edu/X3D-Edit"))
.addMeta(new meta().setName(meta.NAME_IDENTIFIER ).setContent("https://x3dgraphics.com/examples/X3dForAdvancedModeling/GeometricShapes/OlympicRingsBlender.x3d"))
.addMeta(new meta().setName(meta.NAME_LICENSE ).setContent("../license.html")))
.setScene(new Scene()
.addChild(new WorldInfo().setTitle("OlympicRingsBlender.x3d"))
.addChild(new NavigationInfo().setAvatarSize(new double[] {0.25,1.75,0.75}).setHeadlight(false))
.addChild(new Background("WO_World").setGroundColor(new MFColor(new double[] {0.051,0.051,0.051})).setSkyColor(new MFColor(new double[] {0.051,0.051,0.051})))
.addChild(new Transform("Light_TRANSFORM").setRotation(-0.498084,-0.762016,-0.413815,1.513875).setScale(1.000000,1.000000,1.000000).setTranslation(1.339298,1.267437,-5.483934)
.addChild(new PointLight("LA_Light").setAmbientIntensity(0.0000).setColor(1.0000,1.0000,1.0000).setIntensity(1.0000).setLocation(0.0000,-0.0000,0.0000).setRadius(30.0000)))
.addChild(new Transform("Camera_TRANSFORM").setRotation(-0.098233,-0.968789,-0.227591,2.349487).setScale(1.000000,1.000000,1.000000).setTranslation(-7.358891,4.958309,-6.925791)
.addChild(new Viewpoint("CA_Camera").setFieldOfView(0.691).setOrientation(-0.00,-0.47,-0.88,0.00).setPosition(-0.00,-0.00,0.00)))
.addChild(new Transform("Circle_TRANSFORM").setRotation(0.000000,1.000000,-0.000000,3.141593).setScale(1.000000,1.000000,1.000000).setTranslation(0.000000,0.000000,-0.010196)
.addChild(new Transform("Circle_ifs_TRANSFORM").setRotation(0.000000,1.000000,0.000000,0.000000).setScale(1.000000,1.000000,1.000000).setTranslation(0.000000,0.000000,0.000000)
.addChild(new Group("group_ME_Circle")
.addChild(new Shape()
.setAppearance(new Appearance()
.setMaterial(new Material("MA_Material_001").setAmbientIntensity(0.000).setDiffuseColor(0.088,0.800,0.000).setEmissiveColor(0.000,0.000,0.000).setShininess(0.500).setSpecularColor(0.401,0.401,0.401)))
.setGeometry(new IndexedFaceSet().setSolid(false).setCoordIndex(getIndexedFaceSet_7_28_coordIndex()).setTexCoordIndex(getIndexedFaceSet_7_28_texCoordIndex())
.setCoord(new Coordinate("coords_ME_Circle").setPoint(getcoords_ME_Circle_8_28_point()))
.setTexCoord(new TextureCoordinate().setPoint(getTextureCoordinate_8_29_point())))))))
.addChild(new Transform("Circle_002_TRANSFORM").setRotation(0.000000,1.000000,-0.000000,3.141593).setScale(1.000000,1.000000,1.000000).setTranslation(-1.861712,0.000000,0.000000)
.addChild(new Transform("Circle_002_ifs_TRANSFORM").setRotation(0.000000,1.000000,0.000000,0.000000).setScale(1.000000,1.000000,1.000000).setTranslation(0.000000,0.000000,0.000000)
.addChild(new Group("group_ME_Circle_002")
.addChild(new Shape()
.setAppearance(new Appearance()
.setMaterial(new Material("MA_Material_002").setAmbientIntensity(0.000).setDiffuseColor(0.800,0.000,0.011).setEmissiveColor(0.000,0.000,0.000).setShininess(0.500).setSpecularColor(0.401,0.401,0.401)))
.setGeometry(new IndexedFaceSet().setSolid(false).setCoordIndex(getIndexedFaceSet_7_37_coordIndex()).setTexCoordIndex(getIndexedFaceSet_7_37_texCoordIndex())
.setCoord(new Coordinate("coords_ME_Circle_002").setPoint(getcoords_ME_Circle_002_8_37_point()))
.setTexCoord(new TextureCoordinate().setPoint(getTextureCoordinate_8_38_point())))))))
.addChild(new Transform("Circle_003_TRANSFORM").setRotation(0.000000,1.000000,-0.000000,3.141593).setScale(1.000000,1.000000,1.000000).setTranslation(-3.707092,0.000000,-0.020374)
.addChild(new Transform("Circle_003_ifs_TRANSFORM").setRotation(0.000000,1.000000,0.000000,0.000000).setScale(1.000000,1.000000,1.000000).setTranslation(0.000000,0.000000,0.000000)
.addChild(new Group("group_ME_Circle_003")
.addChild(new Shape()
.setAppearance(new Appearance()
.setMaterial(new Material("MA_Material_003").setAmbientIntensity(0.000).setDiffuseColor(0.000,0.001,0.800).setEmissiveColor(0.000,0.000,0.000).setShininess(0.500).setSpecularColor(0.401,0.401,0.401)))
.setGeometry(new IndexedFaceSet().setSolid(false).setCoordIndex(getIndexedFaceSet_7_46_coordIndex()).setTexCoordIndex(getIndexedFaceSet_7_46_texCoordIndex())
.setCoord(new Coordinate("coords_ME_Circle_003").setPoint(getcoords_ME_Circle_003_8_46_point()))
.setTexCoord(new TextureCoordinate().setPoint(getTextureCoordinate_8_47_point())))))))
.addChild(new Transform("Circle_004_TRANSFORM").setRotation(0.000000,1.000000,-0.000000,3.141593).setScale(1.000000,1.000000,1.000000).setTranslation(-1.094164,-1.257472,0.018683)
.addChild(new Transform("Circle_004_ifs_TRANSFORM").setRotation(0.000000,1.000000,0.000000,0.000000).setScale(1.000000,1.000000,1.000000).setTranslation(0.000000,-0.000000,-0.000000)
.addChild(new Group("group_ME_Circle_004")
.addChild(new Shape()
.setAppearance(new Appearance()
.setMaterial(new Material("MA_Material_004").setAmbientIntensity(0.000).setDiffuseColor(0.800,0.800,0.800).setEmissiveColor(0.000,0.000,0.000).setShininess(0.500).setSpecularColor(0.401,0.401,0.401)))
.setGeometry(new IndexedFaceSet().setSolid(false).setCoordIndex(getIndexedFaceSet_7_55_coordIndex()).setTexCoordIndex(getIndexedFaceSet_7_55_texCoordIndex())
.setCoord(new Coordinate("coords_ME_Circle_004").setPoint(getcoords_ME_Circle_004_8_55_point()))
.setTexCoord(new TextureCoordinate().setPoint(getTextureCoordinate_8_56_point())))))))
.addChild(new Transform("Circle_005_TRANSFORM").setRotation(0.000000,1.000000,-0.000000,3.141593).setScale(1.000000,1.000000,1.000000).setTranslation(-2.939544,-1.257472,-0.017646)
.addChild(new Transform("Circle_005_ifs_TRANSFORM").setRotation(0.000000,1.000000,0.000000,0.000000).setScale(1.000000,1.000000,1.000000).setTranslation(0.000000,0.000000,-0.000000)
.addChild(new Group("group_ME_Circle_005")
.addChild(new Shape()
.setAppearance(new Appearance()
.setMaterial(new Material("MA_Material_005").setAmbientIntensity(0.000).setDiffuseColor(0.800,0.800,0.800).setEmissiveColor(0.000,0.000,0.000).setShininess(0.500).setSpecularColor(0.401,0.401,0.401)))
.setGeometry(new IndexedFaceSet().setSolid(false).setCoordIndex(getIndexedFaceSet_7_64_coordIndex()).setTexCoordIndex(getIndexedFaceSet_7_64_texCoordIndex())
.setCoord(new Coordinate("coords_ME_Circle_005").setPoint(getcoords_ME_Circle_005_8_64_point()))
.setTexCoord(new TextureCoordinate().setPoint(getTextureCoordinate_8_65_point()))))))));
}
// end of initialize() method
/** Define subarrays using type int[] */
private int[] getIndexedFaceSet_7_28_coordIndex_1()
{
int[] value = {22,54,53,21,-1,9,41,40,8,-1,23,55,54,22,-1,10,42,41,9,-1,24,56,55,23,-1,11,43,42,10,-1,25,57,56,24,-1,12,44,43,11,-1,26,58,57,25,-1,13,45,44,12,-1,27,59,58,26,-1,14,46,45,13,-1,1,33,32,0,-1,28,60,59,27,-1,15,47,46,14,-1,2,34,33,1,-1,29,61,60,28,-1,16,48,47,15,-1,3,35,34,2,-1,30,62,61,29,-1,17,49,48,16,-1,4,36,35,3,-1,31,63,62,30,-1,18,50,49,17,-1,5,37,36,4,-1,0,32,63,31,-1,19,51,50,18,-1,6,38,37,5,-1,20,52,51,19,-1,7,39,38,6,-1,21,53,52,20,-1,8,40,39,7,-1,86,85,117,118,-1,73,72,104,105,-1,87,86,118,119,-1,74,73,105,106,-1,88,87,119,120,-1,75,74,106,107,-1,89,88,120,121,-1,76,75,107,108,-1,90,89,121,122,-1,77,76,108,109,-1,91,90,122,123,-1,78,77,109,110,-1,65,64,96,97,-1,92,91,123,124,-1,79,78,110,111,-1,66,65,97,98,-1,93,92,124,125,-1,80,79,111,112,-1,67,66,98,99,-1,94,93,125,126,-1,81,80,112,113,-1,68,67,99,100,-1,95,94,126,127,-1,82,81,113,114,-1,69,68,100,101,-1,64,95,127,96,-1,83,82,114,115,-1,70,69,101,102,-1,84,83,115,116,-1,71,70,102,103,-1,85,84,116,117,-1,72,71,103,104,-1,9,8,72,73,-1,61,62,126,125,-1,35,36,100,99,-1,10,9,73,74,-1,62,63,127,126,-1,36,37,101,100,-1,11,10,74,75,-1,63,32,96,127,-1,37,38,102,101,-1,12,11,75,76,-1,38,39,103,102,-1,13,12,76,77,-1,39,40,104,103,-1,14,13,77,78,-1,40,41,105,104,-1,15,14,78,79,-1,41,42,106,105,-1,16,15,79,80,-1,42,43,107,106,-1,17,16,80,81,-1,43,44,108,107,-1,18,17,81,82,-1,44,45,109,108,-1,19,18,82,83,-1,45,46,110,109,-1,20,19,83,84,-1,46,47,111,110,-1,21,20,84,85,-1,47,48,112,111,-1,22,21,85,86,-1,48,49,113,112,-1,23,22,86,87,-1,49,50,114,113,-1,24,23,87,88,-1,50,51,115,114,-1,25,24,88,89,-1,51,52,116,115,-1,26,25,89,90,-1,52,53,117,116,-1,27,26,90,91,-1,1,0,64,65,-1,53,54,118,117,-1,28,27,91,92,-1,2,1,65,66,-1,54,55,119,118,-1,29,28,92,93,-1,3,2,66,67,-1,55,56,120,119,-1,30,29,93,94,-1,4,3,67,68,-1,56,57,121,120,-1,31,30,94,95,-1,5,4,68,69,-1,57,58,122,121,-1,0,31,95,64,-1,6,5,69,70,-1,58,59,123,122,-1,32,33,97,96,-1,7,6,70,71,-1,59,60,124,123,-1,33,34,98,97,-1,8,7,71,72,-1,60,61,125,124,-1,34,35,99,98,-1};
return value;
}
/** Define subarrays using type int[] */
private int[] getIndexedFaceSet_7_28_texCoordIndex_1()
{
int[] value = {0,1,2,3,-1,4,5,6,7,-1,8,9,10,11,-1,12,13,14,15,-1,16,17,18,19,-1,20,21,22,23,-1,24,25,26,27,-1,28,29,30,31,-1,32,33,34,35,-1,36,37,38,39,-1,40,41,42,43,-1,44,45,46,47,-1,48,49,50,51,-1,52,53,54,55,-1,56,57,58,59,-1,60,61,62,63,-1,64,65,66,67,-1,68,69,70,71,-1,72,73,74,75,-1,76,77,78,79,-1,80,81,82,83,-1,84,85,86,87,-1,88,89,90,91,-1,92,93,94,95,-1,96,97,98,99,-1,100,101,102,103,-1,104,105,106,107,-1,108,109,110,111,-1,112,113,114,115,-1,116,117,118,119,-1,120,121,122,123,-1,124,125,126,127,-1,128,129,130,131,-1,132,133,134,135,-1,136,137,138,139,-1,140,141,142,143,-1,144,145,146,147,-1,148,149,150,151,-1,152,153,154,155,-1,156,157,158,159,-1,160,161,162,163,-1,164,165,166,167,-1,168,169,170,171,-1,172,173,174,175,-1,176,177,178,179,-1,180,181,182,183,-1,184,185,186,187,-1,188,189,190,191,-1,192,193,194,195,-1,196,197,198,199,-1,200,201,202,203,-1,204,205,206,207,-1,208,209,210,211,-1,212,213,214,215,-1,216,217,218,219,-1,220,221,222,223,-1,224,225,226,227,-1,228,229,230,231,-1,232,233,234,235,-1,236,237,238,239,-1,240,241,242,243,-1,244,245,246,247,-1,248,249,250,251,-1,252,253,254,255,-1,256,257,258,259,-1,260,261,262,263,-1,264,265,266,267,-1,268,269,270,271,-1,272,273,274,275,-1,276,277,278,279,-1,280,281,282,283,-1,284,285,286,287,-1,288,289,290,291,-1,292,293,294,295,-1,296,297,298,299,-1,300,301,302,303,-1,304,305,306,307,-1,308,309,310,311,-1,312,313,314,315,-1,316,317,318,319,-1,320,321,322,323,-1,324,325,326,327,-1,328,329,330,331,-1,332,333,334,335,-1,336,337,338,339,-1,340,341,342,343,-1,344,345,346,347,-1,348,349,350,351,-1,352,353,354,355,-1,356,357,358,359,-1,360,361,362,363,-1,364,365,366,367,-1,368,369,370,371,-1,372,373,374,375,-1,376,377,378,379,-1,380,381,382,383,-1,384,385,386,387,-1,388,389,390,391,-1,392,393,394,395,-1,396,397,398,399,-1,400,401,402,403,-1,404,405,406,407,-1,408,409,410,411,-1,412,413,414,415,-1,416,417,418,419,-1,420,421,422,423,-1,424,425,426,427,-1,428,429,430,431,-1,432,433,434,435,-1,436,437,438,439,-1,440,441,442,443,-1,444,445,446,447,-1,448,449,450,451,-1,452,453,454,455,-1,456,457,458,459,-1,460,461,462,463,-1,464,465,466,467,-1,468,469,470,471,-1,472,473,474,475,-1,476,477,478,479,-1,480,481,482,483,-1,484,485,486,487,-1,488,489,490,491,-1,492,493,494,495,-1,496,497,498,499,-1,500,501,502,503,-1,504,505,506,507,-1,508,509,510,511,-1};
return value;
}
/** Define subarrays using type double[] */
private double[] getcoords_ME_Circle_8_28_point_1()
{
double[] value = {0.000000,1.000000,0.000000,-0.195090,0.980785,0.000000,-0.382683,0.923880,0.000000,-0.555570,0.831470,0.000000,-0.707107,0.707107,0.000000,-0.831470,0.555570,0.000000,-0.923880,0.382683,0.000000,-0.980785,0.195090,0.000000,-1.000000,0.000000,0.000000,-0.980785,-0.195090,0.000000,-0.923880,-0.382683,0.000000,-0.831470,-0.555570,0.000000,-0.707107,-0.707107,0.000000,-0.555570,-0.831470,0.000000,-0.382683,-0.923880,0.000000,-0.195090,-0.980785,0.000000,0.000000,-1.000000,0.000000,0.195091,-0.980785,0.000000,0.382684,-0.923879,0.000000,0.555571,-0.831469,0.000000,0.707107,-0.707106,0.000000,0.831470,-0.555570,0.000000,0.923880,-0.382683,0.000000,0.980785,-0.195089,0.000000,1.000000,0.000001,0.000000,0.980785,0.195091,0.000000,0.923879,0.382684,0.000000,0.831469,0.555571,0.000000,0.707106,0.707108,0.000000,0.555569,0.831470,0.000000,0.382682,0.923880,0.000000,0.195089,0.980786,0.000000,0.000000,1.328001,-0.000000,-0.259080,1.302484,-0.000000,-0.508204,1.226913,-0.000000,-0.737798,1.104192,-0.000000,-0.939039,0.939039,-0.000000,-1.104193,0.737798,-0.000000,-1.226913,0.508204,-0.000000,-1.302484,0.259080,-0.000000,-1.328001,0.000000,-0.000000,-1.302484,-0.259080,-0.000000,-1.226913,-0.508204,-0.000000,-1.104193,-0.737798,-0.000000,-0.939039,-0.939039,-0.000000,-0.737798,-1.104193,-0.000000,-0.508204,-1.226913,-0.000000,-0.259080,-1.302484,-0.000000,0.000000,-1.328001,-0.000000,0.259081,-1.302484,-0.000000,0.508205,-1.226913,-0.000000,0.737799,-1.104192,-0.000000,0.939039,-0.939038,-0.000000,1.104193,-0.737797,-0.000000,1.226914,-0.508203,-0.000000,1.302484,-0.259079,-0.000000,1.328001,0.000001,-0.000000,1.302484,0.259081,-0.000000,1.226912,0.508205,-0.000000,1.104192,0.737799,-0.000000,0.939037,0.939040,-0.000000,0.737796,1.104193,-0.000000,0.508202,1.226914,-0.000000,0.259078,1.302484,-0.000000,-0.000000,1.000000,0.400000,-0.195090,0.980785,0.400000,-0.382683,0.923880,0.400000,-0.555570,0.831470,0.400000,-0.707107,0.707107,0.400000,-0.831470,0.555570,0.400000,-0.923880,0.382683,0.400000,-0.980785,0.195090,0.400000,-1.000000,0.000000,0.400000,-0.980785,-0.195090,0.400000,-0.923880,-0.382683,0.400000,-0.831470,-0.555570,0.400000,-0.707107,-0.707107,0.400000,-0.555570,-0.831470,0.400000,-0.382683,-0.923880,0.400000,-0.195090,-0.980785,0.400000,0.000000,-1.000000,0.400000,0.195091,-0.980785,0.400000,0.382684,-0.923879,0.400000,0.555571,-0.831469,0.400000,0.707107,-0.707106,0.400000,0.831470,-0.555570,0.400000,0.923880,-0.382683,0.400000,0.980785,-0.195089,0.400000,1.000000,0.000001,0.400000,0.980785,0.195091,0.400000,0.923879,0.382684,0.400000,0.831469,0.555571,0.400000,0.707106,0.707108,0.400000,0.555569,0.831470,0.400000,0.382682,0.923880,0.400000,0.195089,0.980786,0.400000,0.000000,1.328001,0.400000,-0.259080,1.302484,0.400000,-0.508204,1.226913,0.400000,-0.737798,1.104192,0.400000};
return value;
}
private double[] getcoords_ME_Circle_8_28_point_2()
{
double[] value = {-0.939039,0.939039,0.400000,-1.104193,0.737798,0.400000,-1.226913,0.508204,0.400000,-1.302484,0.259080,0.400000,-1.328001,0.000000,0.400000,-1.302484,-0.259080,0.400000,-1.226913,-0.508204,0.400000,-1.104193,-0.737798,0.400000,-0.939039,-0.939039,0.400000,-0.737798,-1.104193,0.400000,-0.508204,-1.226913,0.400000,-0.259080,-1.302484,0.400000,0.000000,-1.328001,0.400000,0.259081,-1.302484,0.400000,0.508205,-1.226913,0.400000,0.737799,-1.104192,0.400000,0.939039,-0.939038,0.400000,1.104193,-0.737797,0.400000,1.226914,-0.508203,0.400000,1.302484,-0.259079,0.400000,1.328001,0.000001,0.400000,1.302484,0.259081,0.400000,1.226912,0.508205,0.400000,1.104192,0.737799,0.400000,0.939037,0.939040,0.400000,0.737796,1.104193,0.400000,0.508202,1.226914,0.400000,0.259078,1.302484,0.400000};
return value;
}
/** Define subarrays using type double[] */
private double[] getTextureCoordinate_8_29_point_1()
{
double[] value = {0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000};
return value;
}
private double[] getTextureCoordinate_8_29_point_2()
{
double[] value = {0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000};
return value;
}
private double[] getTextureCoordinate_8_29_point_3()
{
double[] value = {0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000};
return value;
}
private double[] getTextureCoordinate_8_29_point_4()
{
double[] value = {0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000};
return value;
}
private double[] getTextureCoordinate_8_29_point_5()
{
double[] value = {0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000};
return value;
}
private double[] getTextureCoordinate_8_29_point_6()
{
double[] value = {0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000};
return value;
}
/** Define subarrays using type int[] */
private int[] getIndexedFaceSet_7_37_coordIndex_1()
{
int[] value = {22,54,53,21,-1,9,41,40,8,-1,23,55,54,22,-1,10,42,41,9,-1,24,56,55,23,-1,11,43,42,10,-1,25,57,56,24,-1,12,44,43,11,-1,26,58,57,25,-1,13,45,44,12,-1,27,59,58,26,-1,14,46,45,13,-1,1,33,32,0,-1,28,60,59,27,-1,15,47,46,14,-1,2,34,33,1,-1,29,61,60,28,-1,16,48,47,15,-1,3,35,34,2,-1,30,62,61,29,-1,17,49,48,16,-1,4,36,35,3,-1,31,63,62,30,-1,18,50,49,17,-1,5,37,36,4,-1,0,32,63,31,-1,19,51,50,18,-1,6,38,37,5,-1,20,52,51,19,-1,7,39,38,6,-1,21,53,52,20,-1,8,40,39,7,-1,86,85,117,118,-1,73,72,104,105,-1,87,86,118,119,-1,74,73,105,106,-1,88,87,119,120,-1,75,74,106,107,-1,89,88,120,121,-1,76,75,107,108,-1,90,89,121,122,-1,77,76,108,109,-1,91,90,122,123,-1,78,77,109,110,-1,65,64,96,97,-1,92,91,123,124,-1,79,78,110,111,-1,66,65,97,98,-1,93,92,124,125,-1,80,79,111,112,-1,67,66,98,99,-1,94,93,125,126,-1,81,80,112,113,-1,68,67,99,100,-1,95,94,126,127,-1,82,81,113,114,-1,69,68,100,101,-1,64,95,127,96,-1,83,82,114,115,-1,70,69,101,102,-1,84,83,115,116,-1,71,70,102,103,-1,85,84,116,117,-1,72,71,103,104,-1,9,8,72,73,-1,61,62,126,125,-1,35,36,100,99,-1,10,9,73,74,-1,62,63,127,126,-1,36,37,101,100,-1,11,10,74,75,-1,63,32,96,127,-1,37,38,102,101,-1,12,11,75,76,-1,38,39,103,102,-1,13,12,76,77,-1,39,40,104,103,-1,14,13,77,78,-1,40,41,105,104,-1,15,14,78,79,-1,41,42,106,105,-1,16,15,79,80,-1,42,43,107,106,-1,17,16,80,81,-1,43,44,108,107,-1,18,17,81,82,-1,44,45,109,108,-1,19,18,82,83,-1,45,46,110,109,-1,20,19,83,84,-1,46,47,111,110,-1,21,20,84,85,-1,47,48,112,111,-1,22,21,85,86,-1,48,49,113,112,-1,23,22,86,87,-1,49,50,114,113,-1,24,23,87,88,-1,50,51,115,114,-1,25,24,88,89,-1,51,52,116,115,-1,26,25,89,90,-1,52,53,117,116,-1,27,26,90,91,-1,1,0,64,65,-1,53,54,118,117,-1,28,27,91,92,-1,2,1,65,66,-1,54,55,119,118,-1,29,28,92,93,-1,3,2,66,67,-1,55,56,120,119,-1,30,29,93,94,-1,4,3,67,68,-1,56,57,121,120,-1,31,30,94,95,-1,5,4,68,69,-1,57,58,122,121,-1,0,31,95,64,-1,6,5,69,70,-1,58,59,123,122,-1,32,33,97,96,-1,7,6,70,71,-1,59,60,124,123,-1,33,34,98,97,-1,8,7,71,72,-1,60,61,125,124,-1,34,35,99,98,-1};
return value;
}
/** Define subarrays using type int[] */
private int[] getIndexedFaceSet_7_37_texCoordIndex_1()
{
int[] value = {0,1,2,3,-1,4,5,6,7,-1,8,9,10,11,-1,12,13,14,15,-1,16,17,18,19,-1,20,21,22,23,-1,24,25,26,27,-1,28,29,30,31,-1,32,33,34,35,-1,36,37,38,39,-1,40,41,42,43,-1,44,45,46,47,-1,48,49,50,51,-1,52,53,54,55,-1,56,57,58,59,-1,60,61,62,63,-1,64,65,66,67,-1,68,69,70,71,-1,72,73,74,75,-1,76,77,78,79,-1,80,81,82,83,-1,84,85,86,87,-1,88,89,90,91,-1,92,93,94,95,-1,96,97,98,99,-1,100,101,102,103,-1,104,105,106,107,-1,108,109,110,111,-1,112,113,114,115,-1,116,117,118,119,-1,120,121,122,123,-1,124,125,126,127,-1,128,129,130,131,-1,132,133,134,135,-1,136,137,138,139,-1,140,141,142,143,-1,144,145,146,147,-1,148,149,150,151,-1,152,153,154,155,-1,156,157,158,159,-1,160,161,162,163,-1,164,165,166,167,-1,168,169,170,171,-1,172,173,174,175,-1,176,177,178,179,-1,180,181,182,183,-1,184,185,186,187,-1,188,189,190,191,-1,192,193,194,195,-1,196,197,198,199,-1,200,201,202,203,-1,204,205,206,207,-1,208,209,210,211,-1,212,213,214,215,-1,216,217,218,219,-1,220,221,222,223,-1,224,225,226,227,-1,228,229,230,231,-1,232,233,234,235,-1,236,237,238,239,-1,240,241,242,243,-1,244,245,246,247,-1,248,249,250,251,-1,252,253,254,255,-1,256,257,258,259,-1,260,261,262,263,-1,264,265,266,267,-1,268,269,270,271,-1,272,273,274,275,-1,276,277,278,279,-1,280,281,282,283,-1,284,285,286,287,-1,288,289,290,291,-1,292,293,294,295,-1,296,297,298,299,-1,300,301,302,303,-1,304,305,306,307,-1,308,309,310,311,-1,312,313,314,315,-1,316,317,318,319,-1,320,321,322,323,-1,324,325,326,327,-1,328,329,330,331,-1,332,333,334,335,-1,336,337,338,339,-1,340,341,342,343,-1,344,345,346,347,-1,348,349,350,351,-1,352,353,354,355,-1,356,357,358,359,-1,360,361,362,363,-1,364,365,366,367,-1,368,369,370,371,-1,372,373,374,375,-1,376,377,378,379,-1,380,381,382,383,-1,384,385,386,387,-1,388,389,390,391,-1,392,393,394,395,-1,396,397,398,399,-1,400,401,402,403,-1,404,405,406,407,-1,408,409,410,411,-1,412,413,414,415,-1,416,417,418,419,-1,420,421,422,423,-1,424,425,426,427,-1,428,429,430,431,-1,432,433,434,435,-1,436,437,438,439,-1,440,441,442,443,-1,444,445,446,447,-1,448,449,450,451,-1,452,453,454,455,-1,456,457,458,459,-1,460,461,462,463,-1,464,465,466,467,-1,468,469,470,471,-1,472,473,474,475,-1,476,477,478,479,-1,480,481,482,483,-1,484,485,486,487,-1,488,489,490,491,-1,492,493,494,495,-1,496,497,498,499,-1,500,501,502,503,-1,504,505,506,507,-1,508,509,510,511,-1};
return value;
}
/** Define subarrays using type double[] */
private double[] getcoords_ME_Circle_002_8_37_point_1()
{
double[] value = {0.000000,1.000000,0.000000,-0.195090,0.980785,0.000000,-0.382683,0.923880,0.000000,-0.555570,0.831470,0.000000,-0.707107,0.707107,0.000000,-0.831470,0.555570,0.000000,-0.923880,0.382683,0.000000,-0.980785,0.195090,0.000000,-1.000000,0.000000,0.000000,-0.980785,-0.195090,0.000000,-0.923880,-0.382683,0.000000,-0.831470,-0.555570,0.000000,-0.707107,-0.707107,0.000000,-0.555570,-0.831470,0.000000,-0.382683,-0.923880,0.000000,-0.195090,-0.980785,0.000000,0.000000,-1.000000,0.000000,0.195091,-0.980785,0.000000,0.382684,-0.923879,0.000000,0.555571,-0.831469,0.000000,0.707107,-0.707106,0.000000,0.831470,-0.555570,0.000000,0.923880,-0.382683,0.000000,0.980785,-0.195089,0.000000,1.000000,0.000001,0.000000,0.980785,0.195091,0.000000,0.923879,0.382684,0.000000,0.831469,0.555571,0.000000,0.707106,0.707108,0.000000,0.555569,0.831470,0.000000,0.382682,0.923880,0.000000,0.195089,0.980786,0.000000,0.000000,1.328001,-0.000000,-0.259080,1.302484,-0.000000,-0.508204,1.226913,-0.000000,-0.737798,1.104192,-0.000000,-0.939039,0.939039,-0.000000,-1.104193,0.737798,-0.000000,-1.226913,0.508204,-0.000000,-1.302484,0.259080,-0.000000,-1.328001,0.000000,-0.000000,-1.302484,-0.259080,-0.000000,-1.226913,-0.508204,-0.000000,-1.104193,-0.737798,-0.000000,-0.939039,-0.939039,-0.000000,-0.737798,-1.104193,-0.000000,-0.508204,-1.226913,-0.000000,-0.259080,-1.302484,-0.000000,0.000000,-1.328001,-0.000000,0.259081,-1.302484,-0.000000,0.508205,-1.226913,-0.000000,0.737799,-1.104192,-0.000000,0.939039,-0.939038,-0.000000,1.104193,-0.737797,-0.000000,1.226914,-0.508203,-0.000000,1.302484,-0.259079,-0.000000,1.328001,0.000001,-0.000000,1.302484,0.259081,-0.000000,1.226912,0.508205,-0.000000,1.104192,0.737799,-0.000000,0.939037,0.939040,-0.000000,0.737796,1.104193,-0.000000,0.508202,1.226914,-0.000000,0.259078,1.302484,-0.000000,-0.000000,1.000000,0.400000,-0.195090,0.980785,0.400000,-0.382683,0.923880,0.400000,-0.555570,0.831470,0.400000,-0.707107,0.707107,0.400000,-0.831470,0.555570,0.400000,-0.923880,0.382683,0.400000,-0.980785,0.195090,0.400000,-1.000000,0.000000,0.400000,-0.980785,-0.195090,0.400000,-0.923880,-0.382683,0.400000,-0.831470,-0.555570,0.400000,-0.707107,-0.707107,0.400000,-0.555570,-0.831470,0.400000,-0.382683,-0.923880,0.400000,-0.195090,-0.980785,0.400000,0.000000,-1.000000,0.400000,0.195091,-0.980785,0.400000,0.382684,-0.923879,0.400000,0.555571,-0.831469,0.400000,0.707107,-0.707106,0.400000,0.831470,-0.555570,0.400000,0.923880,-0.382683,0.400000,0.980785,-0.195089,0.400000,1.000000,0.000001,0.400000,0.980785,0.195091,0.400000,0.923879,0.382684,0.400000,0.831469,0.555571,0.400000,0.707106,0.707108,0.400000,0.555569,0.831470,0.400000,0.382682,0.923880,0.400000,0.195089,0.980786,0.400000,0.000000,1.328001,0.400000,-0.259080,1.302484,0.400000,-0.508204,1.226913,0.400000,-0.737798,1.104192,0.400000};
return value;
}
private double[] getcoords_ME_Circle_002_8_37_point_2()
{
double[] value = {-0.939039,0.939039,0.400000,-1.104193,0.737798,0.400000,-1.226913,0.508204,0.400000,-1.302484,0.259080,0.400000,-1.328001,0.000000,0.400000,-1.302484,-0.259080,0.400000,-1.226913,-0.508204,0.400000,-1.104193,-0.737798,0.400000,-0.939039,-0.939039,0.400000,-0.737798,-1.104193,0.400000,-0.508204,-1.226913,0.400000,-0.259080,-1.302484,0.400000,0.000000,-1.328001,0.400000,0.259081,-1.302484,0.400000,0.508205,-1.226913,0.400000,0.737799,-1.104192,0.400000,0.939039,-0.939038,0.400000,1.104193,-0.737797,0.400000,1.226914,-0.508203,0.400000,1.302484,-0.259079,0.400000,1.328001,0.000001,0.400000,1.302484,0.259081,0.400000,1.226912,0.508205,0.400000,1.104192,0.737799,0.400000,0.939037,0.939040,0.400000,0.737796,1.104193,0.400000,0.508202,1.226914,0.400000,0.259078,1.302484,0.400000};
return value;
}
/** Define subarrays using type double[] */
private double[] getTextureCoordinate_8_38_point_1()
{
double[] value = {0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000};
return value;
}
private double[] getTextureCoordinate_8_38_point_2()
{
double[] value = {0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000};
return value;
}
private double[] getTextureCoordinate_8_38_point_3()
{
double[] value = {0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000};
return value;
}
private double[] getTextureCoordinate_8_38_point_4()
{
double[] value = {0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000};
return value;
}
private double[] getTextureCoordinate_8_38_point_5()
{
double[] value = {0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000};
return value;
}
private double[] getTextureCoordinate_8_38_point_6()
{
double[] value = {0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000};
return value;
}
/** Define subarrays using type int[] */
private int[] getIndexedFaceSet_7_46_coordIndex_1()
{
int[] value = {22,54,53,21,-1,9,41,40,8,-1,23,55,54,22,-1,10,42,41,9,-1,24,56,55,23,-1,11,43,42,10,-1,25,57,56,24,-1,12,44,43,11,-1,26,58,57,25,-1,13,45,44,12,-1,27,59,58,26,-1,14,46,45,13,-1,1,33,32,0,-1,28,60,59,27,-1,15,47,46,14,-1,2,34,33,1,-1,29,61,60,28,-1,16,48,47,15,-1,3,35,34,2,-1,30,62,61,29,-1,17,49,48,16,-1,4,36,35,3,-1,31,63,62,30,-1,18,50,49,17,-1,5,37,36,4,-1,0,32,63,31,-1,19,51,50,18,-1,6,38,37,5,-1,20,52,51,19,-1,7,39,38,6,-1,21,53,52,20,-1,8,40,39,7,-1,86,85,117,118,-1,73,72,104,105,-1,87,86,118,119,-1,74,73,105,106,-1,88,87,119,120,-1,75,74,106,107,-1,89,88,120,121,-1,76,75,107,108,-1,90,89,121,122,-1,77,76,108,109,-1,91,90,122,123,-1,78,77,109,110,-1,65,64,96,97,-1,92,91,123,124,-1,79,78,110,111,-1,66,65,97,98,-1,93,92,124,125,-1,80,79,111,112,-1,67,66,98,99,-1,94,93,125,126,-1,81,80,112,113,-1,68,67,99,100,-1,95,94,126,127,-1,82,81,113,114,-1,69,68,100,101,-1,64,95,127,96,-1,83,82,114,115,-1,70,69,101,102,-1,84,83,115,116,-1,71,70,102,103,-1,85,84,116,117,-1,72,71,103,104,-1,9,8,72,73,-1,61,62,126,125,-1,35,36,100,99,-1,10,9,73,74,-1,62,63,127,126,-1,36,37,101,100,-1,11,10,74,75,-1,63,32,96,127,-1,37,38,102,101,-1,12,11,75,76,-1,38,39,103,102,-1,13,12,76,77,-1,39,40,104,103,-1,14,13,77,78,-1,40,41,105,104,-1,15,14,78,79,-1,41,42,106,105,-1,16,15,79,80,-1,42,43,107,106,-1,17,16,80,81,-1,43,44,108,107,-1,18,17,81,82,-1,44,45,109,108,-1,19,18,82,83,-1,45,46,110,109,-1,20,19,83,84,-1,46,47,111,110,-1,21,20,84,85,-1,47,48,112,111,-1,22,21,85,86,-1,48,49,113,112,-1,23,22,86,87,-1,49,50,114,113,-1,24,23,87,88,-1,50,51,115,114,-1,25,24,88,89,-1,51,52,116,115,-1,26,25,89,90,-1,52,53,117,116,-1,27,26,90,91,-1,1,0,64,65,-1,53,54,118,117,-1,28,27,91,92,-1,2,1,65,66,-1,54,55,119,118,-1,29,28,92,93,-1,3,2,66,67,-1,55,56,120,119,-1,30,29,93,94,-1,4,3,67,68,-1,56,57,121,120,-1,31,30,94,95,-1,5,4,68,69,-1,57,58,122,121,-1,0,31,95,64,-1,6,5,69,70,-1,58,59,123,122,-1,32,33,97,96,-1,7,6,70,71,-1,59,60,124,123,-1,33,34,98,97,-1,8,7,71,72,-1,60,61,125,124,-1,34,35,99,98,-1};
return value;
}
/** Define subarrays using type int[] */
private int[] getIndexedFaceSet_7_46_texCoordIndex_1()
{
int[] value = {0,1,2,3,-1,4,5,6,7,-1,8,9,10,11,-1,12,13,14,15,-1,16,17,18,19,-1,20,21,22,23,-1,24,25,26,27,-1,28,29,30,31,-1,32,33,34,35,-1,36,37,38,39,-1,40,41,42,43,-1,44,45,46,47,-1,48,49,50,51,-1,52,53,54,55,-1,56,57,58,59,-1,60,61,62,63,-1,64,65,66,67,-1,68,69,70,71,-1,72,73,74,75,-1,76,77,78,79,-1,80,81,82,83,-1,84,85,86,87,-1,88,89,90,91,-1,92,93,94,95,-1,96,97,98,99,-1,100,101,102,103,-1,104,105,106,107,-1,108,109,110,111,-1,112,113,114,115,-1,116,117,118,119,-1,120,121,122,123,-1,124,125,126,127,-1,128,129,130,131,-1,132,133,134,135,-1,136,137,138,139,-1,140,141,142,143,-1,144,145,146,147,-1,148,149,150,151,-1,152,153,154,155,-1,156,157,158,159,-1,160,161,162,163,-1,164,165,166,167,-1,168,169,170,171,-1,172,173,174,175,-1,176,177,178,179,-1,180,181,182,183,-1,184,185,186,187,-1,188,189,190,191,-1,192,193,194,195,-1,196,197,198,199,-1,200,201,202,203,-1,204,205,206,207,-1,208,209,210,211,-1,212,213,214,215,-1,216,217,218,219,-1,220,221,222,223,-1,224,225,226,227,-1,228,229,230,231,-1,232,233,234,235,-1,236,237,238,239,-1,240,241,242,243,-1,244,245,246,247,-1,248,249,250,251,-1,252,253,254,255,-1,256,257,258,259,-1,260,261,262,263,-1,264,265,266,267,-1,268,269,270,271,-1,272,273,274,275,-1,276,277,278,279,-1,280,281,282,283,-1,284,285,286,287,-1,288,289,290,291,-1,292,293,294,295,-1,296,297,298,299,-1,300,301,302,303,-1,304,305,306,307,-1,308,309,310,311,-1,312,313,314,315,-1,316,317,318,319,-1,320,321,322,323,-1,324,325,326,327,-1,328,329,330,331,-1,332,333,334,335,-1,336,337,338,339,-1,340,341,342,343,-1,344,345,346,347,-1,348,349,350,351,-1,352,353,354,355,-1,356,357,358,359,-1,360,361,362,363,-1,364,365,366,367,-1,368,369,370,371,-1,372,373,374,375,-1,376,377,378,379,-1,380,381,382,383,-1,384,385,386,387,-1,388,389,390,391,-1,392,393,394,395,-1,396,397,398,399,-1,400,401,402,403,-1,404,405,406,407,-1,408,409,410,411,-1,412,413,414,415,-1,416,417,418,419,-1,420,421,422,423,-1,424,425,426,427,-1,428,429,430,431,-1,432,433,434,435,-1,436,437,438,439,-1,440,441,442,443,-1,444,445,446,447,-1,448,449,450,451,-1,452,453,454,455,-1,456,457,458,459,-1,460,461,462,463,-1,464,465,466,467,-1,468,469,470,471,-1,472,473,474,475,-1,476,477,478,479,-1,480,481,482,483,-1,484,485,486,487,-1,488,489,490,491,-1,492,493,494,495,-1,496,497,498,499,-1,500,501,502,503,-1,504,505,506,507,-1,508,509,510,511,-1};
return value;
}
/** Define subarrays using type double[] */
private double[] getcoords_ME_Circle_003_8_46_point_1()
{
double[] value = {0.000000,1.000000,0.000000,-0.195090,0.980785,0.000000,-0.382683,0.923880,0.000000,-0.555570,0.831470,0.000000,-0.707107,0.707107,0.000000,-0.831470,0.555570,0.000000,-0.923880,0.382683,0.000000,-0.980785,0.195090,0.000000,-1.000000,0.000000,0.000000,-0.980785,-0.195090,0.000000,-0.923880,-0.382683,0.000000,-0.831470,-0.555570,0.000000,-0.707107,-0.707107,0.000000,-0.555570,-0.831470,0.000000,-0.382683,-0.923880,0.000000,-0.195090,-0.980785,0.000000,0.000000,-1.000000,0.000000,0.195091,-0.980785,0.000000,0.382684,-0.923879,0.000000,0.555571,-0.831469,0.000000,0.707107,-0.707106,0.000000,0.831470,-0.555570,0.000000,0.923880,-0.382683,0.000000,0.980785,-0.195089,0.000000,1.000000,0.000001,0.000000,0.980785,0.195091,0.000000,0.923879,0.382684,0.000000,0.831469,0.555571,0.000000,0.707106,0.707108,0.000000,0.555569,0.831470,0.000000,0.382682,0.923880,0.000000,0.195089,0.980786,0.000000,0.000000,1.328001,-0.000000,-0.259080,1.302484,-0.000000,-0.508204,1.226913,-0.000000,-0.737798,1.104192,-0.000000,-0.939039,0.939039,-0.000000,-1.104193,0.737798,-0.000000,-1.226913,0.508204,-0.000000,-1.302484,0.259080,-0.000000,-1.328001,0.000000,-0.000000,-1.302484,-0.259080,-0.000000,-1.226913,-0.508204,-0.000000,-1.104193,-0.737798,-0.000000,-0.939039,-0.939039,-0.000000,-0.737798,-1.104193,-0.000000,-0.508204,-1.226913,-0.000000,-0.259080,-1.302484,-0.000000,0.000000,-1.328001,-0.000000,0.259081,-1.302484,-0.000000,0.508205,-1.226913,-0.000000,0.737799,-1.104192,-0.000000,0.939039,-0.939038,-0.000000,1.104193,-0.737797,-0.000000,1.226914,-0.508203,-0.000000,1.302484,-0.259079,-0.000000,1.328001,0.000001,-0.000000,1.302484,0.259081,-0.000000,1.226912,0.508205,-0.000000,1.104192,0.737799,-0.000000,0.939037,0.939040,-0.000000,0.737796,1.104193,-0.000000,0.508202,1.226914,-0.000000,0.259078,1.302484,-0.000000,-0.000000,1.000000,0.400000,-0.195090,0.980785,0.400000,-0.382683,0.923880,0.400000,-0.555570,0.831470,0.400000,-0.707107,0.707107,0.400000,-0.831470,0.555570,0.400000,-0.923880,0.382683,0.400000,-0.980785,0.195090,0.400000,-1.000000,0.000000,0.400000,-0.980785,-0.195090,0.400000,-0.923880,-0.382683,0.400000,-0.831470,-0.555570,0.400000,-0.707107,-0.707107,0.400000,-0.555570,-0.831470,0.400000,-0.382683,-0.923880,0.400000,-0.195090,-0.980785,0.400000,0.000000,-1.000000,0.400000,0.195091,-0.980785,0.400000,0.382684,-0.923879,0.400000,0.555571,-0.831469,0.400000,0.707107,-0.707106,0.400000,0.831470,-0.555570,0.400000,0.923880,-0.382683,0.400000,0.980785,-0.195089,0.400000,1.000000,0.000001,0.400000,0.980785,0.195091,0.400000,0.923879,0.382684,0.400000,0.831469,0.555571,0.400000,0.707106,0.707108,0.400000,0.555569,0.831470,0.400000,0.382682,0.923880,0.400000,0.195089,0.980786,0.400000,0.000000,1.328001,0.400000,-0.259080,1.302484,0.400000,-0.508204,1.226913,0.400000,-0.737798,1.104192,0.400000};
return value;
}
private double[] getcoords_ME_Circle_003_8_46_point_2()
{
double[] value = {-0.939039,0.939039,0.400000,-1.104193,0.737798,0.400000,-1.226913,0.508204,0.400000,-1.302484,0.259080,0.400000,-1.328001,0.000000,0.400000,-1.302484,-0.259080,0.400000,-1.226913,-0.508204,0.400000,-1.104193,-0.737798,0.400000,-0.939039,-0.939039,0.400000,-0.737798,-1.104193,0.400000,-0.508204,-1.226913,0.400000,-0.259080,-1.302484,0.400000,0.000000,-1.328001,0.400000,0.259081,-1.302484,0.400000,0.508205,-1.226913,0.400000,0.737799,-1.104192,0.400000,0.939039,-0.939038,0.400000,1.104193,-0.737797,0.400000,1.226914,-0.508203,0.400000,1.302484,-0.259079,0.400000,1.328001,0.000001,0.400000,1.302484,0.259081,0.400000,1.226912,0.508205,0.400000,1.104192,0.737799,0.400000,0.939037,0.939040,0.400000,0.737796,1.104193,0.400000,0.508202,1.226914,0.400000,0.259078,1.302484,0.400000};
return value;
}
/** Define subarrays using type double[] */
private double[] getTextureCoordinate_8_47_point_1()
{
double[] value = {0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000};
return value;
}
private double[] getTextureCoordinate_8_47_point_2()
{
double[] value = {0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000};
return value;
}
private double[] getTextureCoordinate_8_47_point_3()
{
double[] value = {0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000};
return value;
}
private double[] getTextureCoordinate_8_47_point_4()
{
double[] value = {0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000};
return value;
}
private double[] getTextureCoordinate_8_47_point_5()
{
double[] value = {0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000};
return value;
}
private double[] getTextureCoordinate_8_47_point_6()
{
double[] value = {0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000};
return value;
}
/** Define subarrays using type int[] */
private int[] getIndexedFaceSet_7_55_coordIndex_1()
{
int[] value = {22,54,53,21,-1,9,41,40,8,-1,23,55,54,22,-1,10,42,41,9,-1,24,56,55,23,-1,11,43,42,10,-1,25,57,56,24,-1,12,44,43,11,-1,26,58,57,25,-1,13,45,44,12,-1,27,59,58,26,-1,14,46,45,13,-1,1,33,32,0,-1,28,60,59,27,-1,15,47,46,14,-1,2,34,33,1,-1,29,61,60,28,-1,16,48,47,15,-1,3,35,34,2,-1,30,62,61,29,-1,17,49,48,16,-1,4,36,35,3,-1,31,63,62,30,-1,18,50,49,17,-1,5,37,36,4,-1,0,32,63,31,-1,19,51,50,18,-1,6,38,37,5,-1,20,52,51,19,-1,7,39,38,6,-1,21,53,52,20,-1,8,40,39,7,-1,86,85,117,118,-1,73,72,104,105,-1,87,86,118,119,-1,74,73,105,106,-1,88,87,119,120,-1,75,74,106,107,-1,89,88,120,121,-1,76,75,107,108,-1,90,89,121,122,-1,77,76,108,109,-1,91,90,122,123,-1,78,77,109,110,-1,65,64,96,97,-1,92,91,123,124,-1,79,78,110,111,-1,66,65,97,98,-1,93,92,124,125,-1,80,79,111,112,-1,67,66,98,99,-1,94,93,125,126,-1,81,80,112,113,-1,68,67,99,100,-1,95,94,126,127,-1,82,81,113,114,-1,69,68,100,101,-1,64,95,127,96,-1,83,82,114,115,-1,70,69,101,102,-1,84,83,115,116,-1,71,70,102,103,-1,85,84,116,117,-1,72,71,103,104,-1,9,8,72,73,-1,61,62,126,125,-1,35,36,100,99,-1,10,9,73,74,-1,62,63,127,126,-1,36,37,101,100,-1,11,10,74,75,-1,63,32,96,127,-1,37,38,102,101,-1,12,11,75,76,-1,38,39,103,102,-1,13,12,76,77,-1,39,40,104,103,-1,14,13,77,78,-1,40,41,105,104,-1,15,14,78,79,-1,41,42,106,105,-1,16,15,79,80,-1,42,43,107,106,-1,17,16,80,81,-1,43,44,108,107,-1,18,17,81,82,-1,44,45,109,108,-1,19,18,82,83,-1,45,46,110,109,-1,20,19,83,84,-1,46,47,111,110,-1,21,20,84,85,-1,47,48,112,111,-1,22,21,85,86,-1,48,49,113,112,-1,23,22,86,87,-1,49,50,114,113,-1,24,23,87,88,-1,50,51,115,114,-1,25,24,88,89,-1,51,52,116,115,-1,26,25,89,90,-1,52,53,117,116,-1,27,26,90,91,-1,1,0,64,65,-1,53,54,118,117,-1,28,27,91,92,-1,2,1,65,66,-1,54,55,119,118,-1,29,28,92,93,-1,3,2,66,67,-1,55,56,120,119,-1,30,29,93,94,-1,4,3,67,68,-1,56,57,121,120,-1,31,30,94,95,-1,5,4,68,69,-1,57,58,122,121,-1,0,31,95,64,-1,6,5,69,70,-1,58,59,123,122,-1,32,33,97,96,-1,7,6,70,71,-1,59,60,124,123,-1,33,34,98,97,-1,8,7,71,72,-1,60,61,125,124,-1,34,35,99,98,-1};
return value;
}
/** Define subarrays using type int[] */
private int[] getIndexedFaceSet_7_55_texCoordIndex_1()
{
int[] value = {0,1,2,3,-1,4,5,6,7,-1,8,9,10,11,-1,12,13,14,15,-1,16,17,18,19,-1,20,21,22,23,-1,24,25,26,27,-1,28,29,30,31,-1,32,33,34,35,-1,36,37,38,39,-1,40,41,42,43,-1,44,45,46,47,-1,48,49,50,51,-1,52,53,54,55,-1,56,57,58,59,-1,60,61,62,63,-1,64,65,66,67,-1,68,69,70,71,-1,72,73,74,75,-1,76,77,78,79,-1,80,81,82,83,-1,84,85,86,87,-1,88,89,90,91,-1,92,93,94,95,-1,96,97,98,99,-1,100,101,102,103,-1,104,105,106,107,-1,108,109,110,111,-1,112,113,114,115,-1,116,117,118,119,-1,120,121,122,123,-1,124,125,126,127,-1,128,129,130,131,-1,132,133,134,135,-1,136,137,138,139,-1,140,141,142,143,-1,144,145,146,147,-1,148,149,150,151,-1,152,153,154,155,-1,156,157,158,159,-1,160,161,162,163,-1,164,165,166,167,-1,168,169,170,171,-1,172,173,174,175,-1,176,177,178,179,-1,180,181,182,183,-1,184,185,186,187,-1,188,189,190,191,-1,192,193,194,195,-1,196,197,198,199,-1,200,201,202,203,-1,204,205,206,207,-1,208,209,210,211,-1,212,213,214,215,-1,216,217,218,219,-1,220,221,222,223,-1,224,225,226,227,-1,228,229,230,231,-1,232,233,234,235,-1,236,237,238,239,-1,240,241,242,243,-1,244,245,246,247,-1,248,249,250,251,-1,252,253,254,255,-1,256,257,258,259,-1,260,261,262,263,-1,264,265,266,267,-1,268,269,270,271,-1,272,273,274,275,-1,276,277,278,279,-1,280,281,282,283,-1,284,285,286,287,-1,288,289,290,291,-1,292,293,294,295,-1,296,297,298,299,-1,300,301,302,303,-1,304,305,306,307,-1,308,309,310,311,-1,312,313,314,315,-1,316,317,318,319,-1,320,321,322,323,-1,324,325,326,327,-1,328,329,330,331,-1,332,333,334,335,-1,336,337,338,339,-1,340,341,342,343,-1,344,345,346,347,-1,348,349,350,351,-1,352,353,354,355,-1,356,357,358,359,-1,360,361,362,363,-1,364,365,366,367,-1,368,369,370,371,-1,372,373,374,375,-1,376,377,378,379,-1,380,381,382,383,-1,384,385,386,387,-1,388,389,390,391,-1,392,393,394,395,-1,396,397,398,399,-1,400,401,402,403,-1,404,405,406,407,-1,408,409,410,411,-1,412,413,414,415,-1,416,417,418,419,-1,420,421,422,423,-1,424,425,426,427,-1,428,429,430,431,-1,432,433,434,435,-1,436,437,438,439,-1,440,441,442,443,-1,444,445,446,447,-1,448,449,450,451,-1,452,453,454,455,-1,456,457,458,459,-1,460,461,462,463,-1,464,465,466,467,-1,468,469,470,471,-1,472,473,474,475,-1,476,477,478,479,-1,480,481,482,483,-1,484,485,486,487,-1,488,489,490,491,-1,492,493,494,495,-1,496,497,498,499,-1,500,501,502,503,-1,504,505,506,507,-1,508,509,510,511,-1};
return value;
}
/** Define subarrays using type double[] */
private double[] getcoords_ME_Circle_004_8_55_point_1()
{
double[] value = {0.000000,1.000000,0.000000,-0.195090,0.980785,0.000000,-0.382683,0.923880,0.000000,-0.555570,0.831470,0.000000,-0.707107,0.707107,0.000000,-0.831470,0.555570,0.000000,-0.923880,0.382683,0.000000,-0.980785,0.195090,0.000000,-1.000000,0.000000,0.000000,-0.980785,-0.195090,0.000000,-0.923880,-0.382683,0.000000,-0.831470,-0.555570,0.000000,-0.707107,-0.707107,0.000000,-0.555570,-0.831470,0.000000,-0.382683,-0.923880,0.000000,-0.195090,-0.980785,0.000000,0.000000,-1.000000,0.000000,0.195091,-0.980785,0.000000,0.382684,-0.923879,0.000000,0.555571,-0.831469,0.000000,0.707107,-0.707106,0.000000,0.831470,-0.555570,0.000000,0.923880,-0.382683,0.000000,0.980785,-0.195089,0.000000,1.000000,0.000001,0.000000,0.980785,0.195091,0.000000,0.923879,0.382684,0.000000,0.831469,0.555571,0.000000,0.707106,0.707108,0.000000,0.555569,0.831470,0.000000,0.382682,0.923880,0.000000,0.195089,0.980786,0.000000,0.000000,1.328001,-0.000000,-0.259080,1.302484,-0.000000,-0.508204,1.226913,-0.000000,-0.737798,1.104192,-0.000000,-0.939039,0.939039,-0.000000,-1.104193,0.737798,-0.000000,-1.226913,0.508204,-0.000000,-1.302484,0.259080,-0.000000,-1.328001,0.000000,-0.000000,-1.302484,-0.259080,-0.000000,-1.226913,-0.508204,-0.000000,-1.104193,-0.737798,-0.000000,-0.939039,-0.939039,-0.000000,-0.737798,-1.104193,-0.000000,-0.508204,-1.226913,-0.000000,-0.259080,-1.302484,-0.000000,0.000000,-1.328001,-0.000000,0.259081,-1.302484,-0.000000,0.508205,-1.226913,-0.000000,0.737799,-1.104192,-0.000000,0.939039,-0.939038,-0.000000,1.104193,-0.737797,-0.000000,1.226914,-0.508203,-0.000000,1.302484,-0.259079,-0.000000,1.328001,0.000001,-0.000000,1.302484,0.259081,-0.000000,1.226912,0.508205,-0.000000,1.104192,0.737799,-0.000000,0.939037,0.939040,-0.000000,0.737796,1.104193,-0.000000,0.508202,1.226914,-0.000000,0.259078,1.302484,-0.000000,-0.000000,1.000000,0.400000,-0.195090,0.980785,0.400000,-0.382683,0.923880,0.400000,-0.555570,0.831470,0.400000,-0.707107,0.707107,0.400000,-0.831470,0.555570,0.400000,-0.923880,0.382683,0.400000,-0.980785,0.195090,0.400000,-1.000000,0.000000,0.400000,-0.980785,-0.195090,0.400000,-0.923880,-0.382683,0.400000,-0.831470,-0.555570,0.400000,-0.707107,-0.707107,0.400000,-0.555570,-0.831470,0.400000,-0.382683,-0.923880,0.400000,-0.195090,-0.980785,0.400000,0.000000,-1.000000,0.400000,0.195091,-0.980785,0.400000,0.382684,-0.923879,0.400000,0.555571,-0.831469,0.400000,0.707107,-0.707106,0.400000,0.831470,-0.555570,0.400000,0.923880,-0.382683,0.400000,0.980785,-0.195089,0.400000,1.000000,0.000001,0.400000,0.980785,0.195091,0.400000,0.923879,0.382684,0.400000,0.831469,0.555571,0.400000,0.707106,0.707108,0.400000,0.555569,0.831470,0.400000,0.382682,0.923880,0.400000,0.195089,0.980786,0.400000,0.000000,1.328001,0.400000,-0.259080,1.302484,0.400000,-0.508204,1.226913,0.400000,-0.737798,1.104192,0.400000};
return value;
}
private double[] getcoords_ME_Circle_004_8_55_point_2()
{
double[] value = {-0.939039,0.939039,0.400000,-1.104193,0.737798,0.400000,-1.226913,0.508204,0.400000,-1.302484,0.259080,0.400000,-1.328001,0.000000,0.400000,-1.302484,-0.259080,0.400000,-1.226913,-0.508204,0.400000,-1.104193,-0.737798,0.400000,-0.939039,-0.939039,0.400000,-0.737798,-1.104193,0.400000,-0.508204,-1.226913,0.400000,-0.259080,-1.302484,0.400000,0.000000,-1.328001,0.400000,0.259081,-1.302484,0.400000,0.508205,-1.226913,0.400000,0.737799,-1.104192,0.400000,0.939039,-0.939038,0.400000,1.104193,-0.737797,0.400000,1.226914,-0.508203,0.400000,1.302484,-0.259079,0.400000,1.328001,0.000001,0.400000,1.302484,0.259081,0.400000,1.226912,0.508205,0.400000,1.104192,0.737799,0.400000,0.939037,0.939040,0.400000,0.737796,1.104193,0.400000,0.508202,1.226914,0.400000,0.259078,1.302484,0.400000};
return value;
}
/** Define subarrays using type double[] */
private double[] getTextureCoordinate_8_56_point_1()
{
double[] value = {0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000};
return value;
}
private double[] getTextureCoordinate_8_56_point_2()
{
double[] value = {0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000};
return value;
}
private double[] getTextureCoordinate_8_56_point_3()
{
double[] value = {0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000};
return value;
}
private double[] getTextureCoordinate_8_56_point_4()
{
double[] value = {0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000};
return value;
}
private double[] getTextureCoordinate_8_56_point_5()
{
double[] value = {0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000};
return value;
}
private double[] getTextureCoordinate_8_56_point_6()
{
double[] value = {0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000};
return value;
}
/** Define subarrays using type int[] */
private int[] getIndexedFaceSet_7_64_coordIndex_1()
{
int[] value = {22,54,53,21,-1,9,41,40,8,-1,23,55,54,22,-1,10,42,41,9,-1,24,56,55,23,-1,11,43,42,10,-1,25,57,56,24,-1,12,44,43,11,-1,26,58,57,25,-1,13,45,44,12,-1,27,59,58,26,-1,14,46,45,13,-1,1,33,32,0,-1,28,60,59,27,-1,15,47,46,14,-1,2,34,33,1,-1,29,61,60,28,-1,16,48,47,15,-1,3,35,34,2,-1,30,62,61,29,-1,17,49,48,16,-1,4,36,35,3,-1,31,63,62,30,-1,18,50,49,17,-1,5,37,36,4,-1,0,32,63,31,-1,19,51,50,18,-1,6,38,37,5,-1,20,52,51,19,-1,7,39,38,6,-1,21,53,52,20,-1,8,40,39,7,-1,86,85,117,118,-1,73,72,104,105,-1,87,86,118,119,-1,74,73,105,106,-1,88,87,119,120,-1,75,74,106,107,-1,89,88,120,121,-1,76,75,107,108,-1,90,89,121,122,-1,77,76,108,109,-1,91,90,122,123,-1,78,77,109,110,-1,65,64,96,97,-1,92,91,123,124,-1,79,78,110,111,-1,66,65,97,98,-1,93,92,124,125,-1,80,79,111,112,-1,67,66,98,99,-1,94,93,125,126,-1,81,80,112,113,-1,68,67,99,100,-1,95,94,126,127,-1,82,81,113,114,-1,69,68,100,101,-1,64,95,127,96,-1,83,82,114,115,-1,70,69,101,102,-1,84,83,115,116,-1,71,70,102,103,-1,85,84,116,117,-1,72,71,103,104,-1,9,8,72,73,-1,61,62,126,125,-1,35,36,100,99,-1,10,9,73,74,-1,62,63,127,126,-1,36,37,101,100,-1,11,10,74,75,-1,63,32,96,127,-1,37,38,102,101,-1,12,11,75,76,-1,38,39,103,102,-1,13,12,76,77,-1,39,40,104,103,-1,14,13,77,78,-1,40,41,105,104,-1,15,14,78,79,-1,41,42,106,105,-1,16,15,79,80,-1,42,43,107,106,-1,17,16,80,81,-1,43,44,108,107,-1,18,17,81,82,-1,44,45,109,108,-1,19,18,82,83,-1,45,46,110,109,-1,20,19,83,84,-1,46,47,111,110,-1,21,20,84,85,-1,47,48,112,111,-1,22,21,85,86,-1,48,49,113,112,-1,23,22,86,87,-1,49,50,114,113,-1,24,23,87,88,-1,50,51,115,114,-1,25,24,88,89,-1,51,52,116,115,-1,26,25,89,90,-1,52,53,117,116,-1,27,26,90,91,-1,1,0,64,65,-1,53,54,118,117,-1,28,27,91,92,-1,2,1,65,66,-1,54,55,119,118,-1,29,28,92,93,-1,3,2,66,67,-1,55,56,120,119,-1,30,29,93,94,-1,4,3,67,68,-1,56,57,121,120,-1,31,30,94,95,-1,5,4,68,69,-1,57,58,122,121,-1,0,31,95,64,-1,6,5,69,70,-1,58,59,123,122,-1,32,33,97,96,-1,7,6,70,71,-1,59,60,124,123,-1,33,34,98,97,-1,8,7,71,72,-1,60,61,125,124,-1,34,35,99,98,-1};
return value;
}
/** Define subarrays using type int[] */
private int[] getIndexedFaceSet_7_64_texCoordIndex_1()
{
int[] value = {0,1,2,3,-1,4,5,6,7,-1,8,9,10,11,-1,12,13,14,15,-1,16,17,18,19,-1,20,21,22,23,-1,24,25,26,27,-1,28,29,30,31,-1,32,33,34,35,-1,36,37,38,39,-1,40,41,42,43,-1,44,45,46,47,-1,48,49,50,51,-1,52,53,54,55,-1,56,57,58,59,-1,60,61,62,63,-1,64,65,66,67,-1,68,69,70,71,-1,72,73,74,75,-1,76,77,78,79,-1,80,81,82,83,-1,84,85,86,87,-1,88,89,90,91,-1,92,93,94,95,-1,96,97,98,99,-1,100,101,102,103,-1,104,105,106,107,-1,108,109,110,111,-1,112,113,114,115,-1,116,117,118,119,-1,120,121,122,123,-1,124,125,126,127,-1,128,129,130,131,-1,132,133,134,135,-1,136,137,138,139,-1,140,141,142,143,-1,144,145,146,147,-1,148,149,150,151,-1,152,153,154,155,-1,156,157,158,159,-1,160,161,162,163,-1,164,165,166,167,-1,168,169,170,171,-1,172,173,174,175,-1,176,177,178,179,-1,180,181,182,183,-1,184,185,186,187,-1,188,189,190,191,-1,192,193,194,195,-1,196,197,198,199,-1,200,201,202,203,-1,204,205,206,207,-1,208,209,210,211,-1,212,213,214,215,-1,216,217,218,219,-1,220,221,222,223,-1,224,225,226,227,-1,228,229,230,231,-1,232,233,234,235,-1,236,237,238,239,-1,240,241,242,243,-1,244,245,246,247,-1,248,249,250,251,-1,252,253,254,255,-1,256,257,258,259,-1,260,261,262,263,-1,264,265,266,267,-1,268,269,270,271,-1,272,273,274,275,-1,276,277,278,279,-1,280,281,282,283,-1,284,285,286,287,-1,288,289,290,291,-1,292,293,294,295,-1,296,297,298,299,-1,300,301,302,303,-1,304,305,306,307,-1,308,309,310,311,-1,312,313,314,315,-1,316,317,318,319,-1,320,321,322,323,-1,324,325,326,327,-1,328,329,330,331,-1,332,333,334,335,-1,336,337,338,339,-1,340,341,342,343,-1,344,345,346,347,-1,348,349,350,351,-1,352,353,354,355,-1,356,357,358,359,-1,360,361,362,363,-1,364,365,366,367,-1,368,369,370,371,-1,372,373,374,375,-1,376,377,378,379,-1,380,381,382,383,-1,384,385,386,387,-1,388,389,390,391,-1,392,393,394,395,-1,396,397,398,399,-1,400,401,402,403,-1,404,405,406,407,-1,408,409,410,411,-1,412,413,414,415,-1,416,417,418,419,-1,420,421,422,423,-1,424,425,426,427,-1,428,429,430,431,-1,432,433,434,435,-1,436,437,438,439,-1,440,441,442,443,-1,444,445,446,447,-1,448,449,450,451,-1,452,453,454,455,-1,456,457,458,459,-1,460,461,462,463,-1,464,465,466,467,-1,468,469,470,471,-1,472,473,474,475,-1,476,477,478,479,-1,480,481,482,483,-1,484,485,486,487,-1,488,489,490,491,-1,492,493,494,495,-1,496,497,498,499,-1,500,501,502,503,-1,504,505,506,507,-1,508,509,510,511,-1};
return value;
}
/** Define subarrays using type double[] */
private double[] getcoords_ME_Circle_005_8_64_point_1()
{
double[] value = {0.000000,1.000000,0.000000,-0.195090,0.980785,0.000000,-0.382683,0.923880,0.000000,-0.555570,0.831470,0.000000,-0.707107,0.707107,0.000000,-0.831470,0.555570,0.000000,-0.923880,0.382683,0.000000,-0.980785,0.195090,0.000000,-1.000000,0.000000,0.000000,-0.980785,-0.195090,0.000000,-0.923880,-0.382683,0.000000,-0.831470,-0.555570,0.000000,-0.707107,-0.707107,0.000000,-0.555570,-0.831470,0.000000,-0.382683,-0.923880,0.000000,-0.195090,-0.980785,0.000000,0.000000,-1.000000,0.000000,0.195091,-0.980785,0.000000,0.382684,-0.923879,0.000000,0.555571,-0.831469,0.000000,0.707107,-0.707106,0.000000,0.831470,-0.555570,0.000000,0.923880,-0.382683,0.000000,0.980785,-0.195089,0.000000,1.000000,0.000001,0.000000,0.980785,0.195091,0.000000,0.923879,0.382684,0.000000,0.831469,0.555571,0.000000,0.707106,0.707108,0.000000,0.555569,0.831470,0.000000,0.382682,0.923880,0.000000,0.195089,0.980786,0.000000,0.000000,1.328001,-0.000000,-0.259080,1.302484,-0.000000,-0.508204,1.226913,-0.000000,-0.737798,1.104192,-0.000000,-0.939039,0.939039,-0.000000,-1.104193,0.737798,-0.000000,-1.226913,0.508204,-0.000000,-1.302484,0.259080,-0.000000,-1.328001,0.000000,-0.000000,-1.302484,-0.259080,-0.000000,-1.226913,-0.508204,-0.000000,-1.104193,-0.737798,-0.000000,-0.939039,-0.939039,-0.000000,-0.737798,-1.104193,-0.000000,-0.508204,-1.226913,-0.000000,-0.259080,-1.302484,-0.000000,0.000000,-1.328001,-0.000000,0.259081,-1.302484,-0.000000,0.508205,-1.226913,-0.000000,0.737799,-1.104192,-0.000000,0.939039,-0.939038,-0.000000,1.104193,-0.737797,-0.000000,1.226914,-0.508203,-0.000000,1.302484,-0.259079,-0.000000,1.328001,0.000001,-0.000000,1.302484,0.259081,-0.000000,1.226912,0.508205,-0.000000,1.104192,0.737799,-0.000000,0.939037,0.939040,-0.000000,0.737796,1.104193,-0.000000,0.508202,1.226914,-0.000000,0.259078,1.302484,-0.000000,-0.000000,1.000000,0.400000,-0.195090,0.980785,0.400000,-0.382683,0.923880,0.400000,-0.555570,0.831470,0.400000,-0.707107,0.707107,0.400000,-0.831470,0.555570,0.400000,-0.923880,0.382683,0.400000,-0.980785,0.195090,0.400000,-1.000000,0.000000,0.400000,-0.980785,-0.195090,0.400000,-0.923880,-0.382683,0.400000,-0.831470,-0.555570,0.400000,-0.707107,-0.707107,0.400000,-0.555570,-0.831470,0.400000,-0.382683,-0.923880,0.400000,-0.195090,-0.980785,0.400000,0.000000,-1.000000,0.400000,0.195091,-0.980785,0.400000,0.382684,-0.923879,0.400000,0.555571,-0.831469,0.400000,0.707107,-0.707106,0.400000,0.831470,-0.555570,0.400000,0.923880,-0.382683,0.400000,0.980785,-0.195089,0.400000,1.000000,0.000001,0.400000,0.980785,0.195091,0.400000,0.923879,0.382684,0.400000,0.831469,0.555571,0.400000,0.707106,0.707108,0.400000,0.555569,0.831470,0.400000,0.382682,0.923880,0.400000,0.195089,0.980786,0.400000,0.000000,1.328001,0.400000,-0.259080,1.302484,0.400000,-0.508204,1.226913,0.400000,-0.737798,1.104192,0.400000};
return value;
}
private double[] getcoords_ME_Circle_005_8_64_point_2()
{
double[] value = {-0.939039,0.939039,0.400000,-1.104193,0.737798,0.400000,-1.226913,0.508204,0.400000,-1.302484,0.259080,0.400000,-1.328001,0.000000,0.400000,-1.302484,-0.259080,0.400000,-1.226913,-0.508204,0.400000,-1.104193,-0.737798,0.400000,-0.939039,-0.939039,0.400000,-0.737798,-1.104193,0.400000,-0.508204,-1.226913,0.400000,-0.259080,-1.302484,0.400000,0.000000,-1.328001,0.400000,0.259081,-1.302484,0.400000,0.508205,-1.226913,0.400000,0.737799,-1.104192,0.400000,0.939039,-0.939038,0.400000,1.104193,-0.737797,0.400000,1.226914,-0.508203,0.400000,1.302484,-0.259079,0.400000,1.328001,0.000001,0.400000,1.302484,0.259081,0.400000,1.226912,0.508205,0.400000,1.104192,0.737799,0.400000,0.939037,0.939040,0.400000,0.737796,1.104193,0.400000,0.508202,1.226914,0.400000,0.259078,1.302484,0.400000};
return value;
}
/** Define subarrays using type double[] */
private double[] getTextureCoordinate_8_65_point_1()
{
double[] value = {0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000};
return value;
}
private double[] getTextureCoordinate_8_65_point_2()
{
double[] value = {0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000};
return value;
}
private double[] getTextureCoordinate_8_65_point_3()
{
double[] value = {0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000};
return value;
}
private double[] getTextureCoordinate_8_65_point_4()
{
double[] value = {0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000};
return value;
}
private double[] getTextureCoordinate_8_65_point_5()
{
double[] value = {0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000};
return value;
}
private double[] getTextureCoordinate_8_65_point_6()
{
double[] value = {0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000};
return value;
}
/** Large attribute array: IndexedFaceSet coordIndex field, scene-graph level=7, element #28, 640 total numbers.
* Reassemble split array as single method to improve readability and runnability.
* Provide large array values via separate methods, hoping to avoid 'code too large' Java compilation errors.
* Individual Java methods (including aggregated initializations) are limited to 64KB.
* @see https://stackoverflow.com/questions/2407912/code-too-large-compilation-error-in-java
* @see https://stackoverflow.com/questions/11437905/java-too-many-constants-jvm-error
*/
private MFInt32 getIndexedFaceSet_7_28_coordIndex()
{
MFInt32 IndexedFaceSet_7_28_coordIndex = new MFInt32()/*2.finalize*/
.append(new MFInt32(getIndexedFaceSet_7_28_coordIndex_1()));
return IndexedFaceSet_7_28_coordIndex;
}
/** Large attribute array: IndexedFaceSet texCoordIndex field, scene-graph level=7, element #28, 640 total numbers.
* Reassemble split array as single method to improve readability and runnability.
* Provide large array values via separate methods, hoping to avoid 'code too large' Java compilation errors.
* Individual Java methods (including aggregated initializations) are limited to 64KB.
* @see https://stackoverflow.com/questions/2407912/code-too-large-compilation-error-in-java
* @see https://stackoverflow.com/questions/11437905/java-too-many-constants-jvm-error
*/
private MFInt32 getIndexedFaceSet_7_28_texCoordIndex()
{
MFInt32 IndexedFaceSet_7_28_texCoordIndex = new MFInt32()/*2.finalize*/
.append(new MFInt32(getIndexedFaceSet_7_28_texCoordIndex_1()));
return IndexedFaceSet_7_28_texCoordIndex;
}
/** Large attribute array: Coordinate DEF='coords_ME_Circle' point field, scene-graph level=8, element #28, 384 total numbers made up of 128 3-tuple values.
* Reassemble split array as single method to improve readability and runnability.
* Provide large array values via separate methods, hoping to avoid 'code too large' Java compilation errors.
* Individual Java methods (including aggregated initializations) are limited to 64KB.
* @see https://stackoverflow.com/questions/2407912/code-too-large-compilation-error-in-java
* @see https://stackoverflow.com/questions/11437905/java-too-many-constants-jvm-error
*/
private MFVec3f getcoords_ME_Circle_8_28_point()
{
MFVec3f coords_ME_Circle_8_28_point = new MFVec3f()/*2.finalize*/
.append(new MFVec3f(getcoords_ME_Circle_8_28_point_1()))
.append(new MFVec3f(getcoords_ME_Circle_8_28_point_2()));
return coords_ME_Circle_8_28_point;
}
/** Large attribute array: TextureCoordinate point field, scene-graph level=8, element #29, 1024 total numbers made up of 512 2-tuple values.
* Reassemble split array as single method to improve readability and runnability.
* Provide large array values via separate methods, hoping to avoid 'code too large' Java compilation errors.
* Individual Java methods (including aggregated initializations) are limited to 64KB.
* @see https://stackoverflow.com/questions/2407912/code-too-large-compilation-error-in-java
* @see https://stackoverflow.com/questions/11437905/java-too-many-constants-jvm-error
*/
private MFVec2f getTextureCoordinate_8_29_point()
{
MFVec2f TextureCoordinate_8_29_point = new MFVec2f()/*2.finalize*/
.append(new MFVec2f(getTextureCoordinate_8_29_point_1()))
.append(new MFVec2f(getTextureCoordinate_8_29_point_2()))
.append(new MFVec2f(getTextureCoordinate_8_29_point_3()))
.append(new MFVec2f(getTextureCoordinate_8_29_point_4()))
.append(new MFVec2f(getTextureCoordinate_8_29_point_5()))
.append(new MFVec2f(getTextureCoordinate_8_29_point_6()));
return TextureCoordinate_8_29_point;
}
/** Large attribute array: IndexedFaceSet coordIndex field, scene-graph level=7, element #37, 640 total numbers.
* Reassemble split array as single method to improve readability and runnability.
* Provide large array values via separate methods, hoping to avoid 'code too large' Java compilation errors.
* Individual Java methods (including aggregated initializations) are limited to 64KB.
* @see https://stackoverflow.com/questions/2407912/code-too-large-compilation-error-in-java
* @see https://stackoverflow.com/questions/11437905/java-too-many-constants-jvm-error
*/
private MFInt32 getIndexedFaceSet_7_37_coordIndex()
{
MFInt32 IndexedFaceSet_7_37_coordIndex = new MFInt32()/*2.finalize*/
.append(new MFInt32(getIndexedFaceSet_7_37_coordIndex_1()));
return IndexedFaceSet_7_37_coordIndex;
}
/** Large attribute array: IndexedFaceSet texCoordIndex field, scene-graph level=7, element #37, 640 total numbers.
* Reassemble split array as single method to improve readability and runnability.
* Provide large array values via separate methods, hoping to avoid 'code too large' Java compilation errors.
* Individual Java methods (including aggregated initializations) are limited to 64KB.
* @see https://stackoverflow.com/questions/2407912/code-too-large-compilation-error-in-java
* @see https://stackoverflow.com/questions/11437905/java-too-many-constants-jvm-error
*/
private MFInt32 getIndexedFaceSet_7_37_texCoordIndex()
{
MFInt32 IndexedFaceSet_7_37_texCoordIndex = new MFInt32()/*2.finalize*/
.append(new MFInt32(getIndexedFaceSet_7_37_texCoordIndex_1()));
return IndexedFaceSet_7_37_texCoordIndex;
}
/** Large attribute array: Coordinate DEF='coords_ME_Circle_002' point field, scene-graph level=8, element #37, 384 total numbers made up of 128 3-tuple values.
* Reassemble split array as single method to improve readability and runnability.
* Provide large array values via separate methods, hoping to avoid 'code too large' Java compilation errors.
* Individual Java methods (including aggregated initializations) are limited to 64KB.
* @see https://stackoverflow.com/questions/2407912/code-too-large-compilation-error-in-java
* @see https://stackoverflow.com/questions/11437905/java-too-many-constants-jvm-error
*/
private MFVec3f getcoords_ME_Circle_002_8_37_point()
{
MFVec3f coords_ME_Circle_002_8_37_point = new MFVec3f()/*2.finalize*/
.append(new MFVec3f(getcoords_ME_Circle_002_8_37_point_1()))
.append(new MFVec3f(getcoords_ME_Circle_002_8_37_point_2()));
return coords_ME_Circle_002_8_37_point;
}
/** Large attribute array: TextureCoordinate point field, scene-graph level=8, element #38, 1024 total numbers made up of 512 2-tuple values.
* Reassemble split array as single method to improve readability and runnability.
* Provide large array values via separate methods, hoping to avoid 'code too large' Java compilation errors.
* Individual Java methods (including aggregated initializations) are limited to 64KB.
* @see https://stackoverflow.com/questions/2407912/code-too-large-compilation-error-in-java
* @see https://stackoverflow.com/questions/11437905/java-too-many-constants-jvm-error
*/
private MFVec2f getTextureCoordinate_8_38_point()
{
MFVec2f TextureCoordinate_8_38_point = new MFVec2f()/*2.finalize*/
.append(new MFVec2f(getTextureCoordinate_8_38_point_1()))
.append(new MFVec2f(getTextureCoordinate_8_38_point_2()))
.append(new MFVec2f(getTextureCoordinate_8_38_point_3()))
.append(new MFVec2f(getTextureCoordinate_8_38_point_4()))
.append(new MFVec2f(getTextureCoordinate_8_38_point_5()))
.append(new MFVec2f(getTextureCoordinate_8_38_point_6()));
return TextureCoordinate_8_38_point;
}
/** Large attribute array: IndexedFaceSet coordIndex field, scene-graph level=7, element #46, 640 total numbers.
* Reassemble split array as single method to improve readability and runnability.
* Provide large array values via separate methods, hoping to avoid 'code too large' Java compilation errors.
* Individual Java methods (including aggregated initializations) are limited to 64KB.
* @see https://stackoverflow.com/questions/2407912/code-too-large-compilation-error-in-java
* @see https://stackoverflow.com/questions/11437905/java-too-many-constants-jvm-error
*/
private MFInt32 getIndexedFaceSet_7_46_coordIndex()
{
MFInt32 IndexedFaceSet_7_46_coordIndex = new MFInt32()/*2.finalize*/
.append(new MFInt32(getIndexedFaceSet_7_46_coordIndex_1()));
return IndexedFaceSet_7_46_coordIndex;
}
/** Large attribute array: IndexedFaceSet texCoordIndex field, scene-graph level=7, element #46, 640 total numbers.
* Reassemble split array as single method to improve readability and runnability.
* Provide large array values via separate methods, hoping to avoid 'code too large' Java compilation errors.
* Individual Java methods (including aggregated initializations) are limited to 64KB.
* @see https://stackoverflow.com/questions/2407912/code-too-large-compilation-error-in-java
* @see https://stackoverflow.com/questions/11437905/java-too-many-constants-jvm-error
*/
private MFInt32 getIndexedFaceSet_7_46_texCoordIndex()
{
MFInt32 IndexedFaceSet_7_46_texCoordIndex = new MFInt32()/*2.finalize*/
.append(new MFInt32(getIndexedFaceSet_7_46_texCoordIndex_1()));
return IndexedFaceSet_7_46_texCoordIndex;
}
/** Large attribute array: Coordinate DEF='coords_ME_Circle_003' point field, scene-graph level=8, element #46, 384 total numbers made up of 128 3-tuple values.
* Reassemble split array as single method to improve readability and runnability.
* Provide large array values via separate methods, hoping to avoid 'code too large' Java compilation errors.
* Individual Java methods (including aggregated initializations) are limited to 64KB.
* @see https://stackoverflow.com/questions/2407912/code-too-large-compilation-error-in-java
* @see https://stackoverflow.com/questions/11437905/java-too-many-constants-jvm-error
*/
private MFVec3f getcoords_ME_Circle_003_8_46_point()
{
MFVec3f coords_ME_Circle_003_8_46_point = new MFVec3f()/*2.finalize*/
.append(new MFVec3f(getcoords_ME_Circle_003_8_46_point_1()))
.append(new MFVec3f(getcoords_ME_Circle_003_8_46_point_2()));
return coords_ME_Circle_003_8_46_point;
}
/** Large attribute array: TextureCoordinate point field, scene-graph level=8, element #47, 1024 total numbers made up of 512 2-tuple values.
* Reassemble split array as single method to improve readability and runnability.
* Provide large array values via separate methods, hoping to avoid 'code too large' Java compilation errors.
* Individual Java methods (including aggregated initializations) are limited to 64KB.
* @see https://stackoverflow.com/questions/2407912/code-too-large-compilation-error-in-java
* @see https://stackoverflow.com/questions/11437905/java-too-many-constants-jvm-error
*/
private MFVec2f getTextureCoordinate_8_47_point()
{
MFVec2f TextureCoordinate_8_47_point = new MFVec2f()/*2.finalize*/
.append(new MFVec2f(getTextureCoordinate_8_47_point_1()))
.append(new MFVec2f(getTextureCoordinate_8_47_point_2()))
.append(new MFVec2f(getTextureCoordinate_8_47_point_3()))
.append(new MFVec2f(getTextureCoordinate_8_47_point_4()))
.append(new MFVec2f(getTextureCoordinate_8_47_point_5()))
.append(new MFVec2f(getTextureCoordinate_8_47_point_6()));
return TextureCoordinate_8_47_point;
}
/** Large attribute array: IndexedFaceSet coordIndex field, scene-graph level=7, element #55, 640 total numbers.
* Reassemble split array as single method to improve readability and runnability.
* Provide large array values via separate methods, hoping to avoid 'code too large' Java compilation errors.
* Individual Java methods (including aggregated initializations) are limited to 64KB.
* @see https://stackoverflow.com/questions/2407912/code-too-large-compilation-error-in-java
* @see https://stackoverflow.com/questions/11437905/java-too-many-constants-jvm-error
*/
private MFInt32 getIndexedFaceSet_7_55_coordIndex()
{
MFInt32 IndexedFaceSet_7_55_coordIndex = new MFInt32()/*2.finalize*/
.append(new MFInt32(getIndexedFaceSet_7_55_coordIndex_1()));
return IndexedFaceSet_7_55_coordIndex;
}
/** Large attribute array: IndexedFaceSet texCoordIndex field, scene-graph level=7, element #55, 640 total numbers.
* Reassemble split array as single method to improve readability and runnability.
* Provide large array values via separate methods, hoping to avoid 'code too large' Java compilation errors.
* Individual Java methods (including aggregated initializations) are limited to 64KB.
* @see https://stackoverflow.com/questions/2407912/code-too-large-compilation-error-in-java
* @see https://stackoverflow.com/questions/11437905/java-too-many-constants-jvm-error
*/
private MFInt32 getIndexedFaceSet_7_55_texCoordIndex()
{
MFInt32 IndexedFaceSet_7_55_texCoordIndex = new MFInt32()/*2.finalize*/
.append(new MFInt32(getIndexedFaceSet_7_55_texCoordIndex_1()));
return IndexedFaceSet_7_55_texCoordIndex;
}
/** Large attribute array: Coordinate DEF='coords_ME_Circle_004' point field, scene-graph level=8, element #55, 384 total numbers made up of 128 3-tuple values.
* Reassemble split array as single method to improve readability and runnability.
* Provide large array values via separate methods, hoping to avoid 'code too large' Java compilation errors.
* Individual Java methods (including aggregated initializations) are limited to 64KB.
* @see https://stackoverflow.com/questions/2407912/code-too-large-compilation-error-in-java
* @see https://stackoverflow.com/questions/11437905/java-too-many-constants-jvm-error
*/
private MFVec3f getcoords_ME_Circle_004_8_55_point()
{
MFVec3f coords_ME_Circle_004_8_55_point = new MFVec3f()/*2.finalize*/
.append(new MFVec3f(getcoords_ME_Circle_004_8_55_point_1()))
.append(new MFVec3f(getcoords_ME_Circle_004_8_55_point_2()));
return coords_ME_Circle_004_8_55_point;
}
/** Large attribute array: TextureCoordinate point field, scene-graph level=8, element #56, 1024 total numbers made up of 512 2-tuple values.
* Reassemble split array as single method to improve readability and runnability.
* Provide large array values via separate methods, hoping to avoid 'code too large' Java compilation errors.
* Individual Java methods (including aggregated initializations) are limited to 64KB.
* @see https://stackoverflow.com/questions/2407912/code-too-large-compilation-error-in-java
* @see https://stackoverflow.com/questions/11437905/java-too-many-constants-jvm-error
*/
private MFVec2f getTextureCoordinate_8_56_point()
{
MFVec2f TextureCoordinate_8_56_point = new MFVec2f()/*2.finalize*/
.append(new MFVec2f(getTextureCoordinate_8_56_point_1()))
.append(new MFVec2f(getTextureCoordinate_8_56_point_2()))
.append(new MFVec2f(getTextureCoordinate_8_56_point_3()))
.append(new MFVec2f(getTextureCoordinate_8_56_point_4()))
.append(new MFVec2f(getTextureCoordinate_8_56_point_5()))
.append(new MFVec2f(getTextureCoordinate_8_56_point_6()));
return TextureCoordinate_8_56_point;
}
/** Large attribute array: IndexedFaceSet coordIndex field, scene-graph level=7, element #64, 640 total numbers.
* Reassemble split array as single method to improve readability and runnability.
* Provide large array values via separate methods, hoping to avoid 'code too large' Java compilation errors.
* Individual Java methods (including aggregated initializations) are limited to 64KB.
* @see https://stackoverflow.com/questions/2407912/code-too-large-compilation-error-in-java
* @see https://stackoverflow.com/questions/11437905/java-too-many-constants-jvm-error
*/
private MFInt32 getIndexedFaceSet_7_64_coordIndex()
{
MFInt32 IndexedFaceSet_7_64_coordIndex = new MFInt32()/*2.finalize*/
.append(new MFInt32(getIndexedFaceSet_7_64_coordIndex_1()));
return IndexedFaceSet_7_64_coordIndex;
}
/** Large attribute array: IndexedFaceSet texCoordIndex field, scene-graph level=7, element #64, 640 total numbers.
* Reassemble split array as single method to improve readability and runnability.
* Provide large array values via separate methods, hoping to avoid 'code too large' Java compilation errors.
* Individual Java methods (including aggregated initializations) are limited to 64KB.
* @see https://stackoverflow.com/questions/2407912/code-too-large-compilation-error-in-java
* @see https://stackoverflow.com/questions/11437905/java-too-many-constants-jvm-error
*/
private MFInt32 getIndexedFaceSet_7_64_texCoordIndex()
{
MFInt32 IndexedFaceSet_7_64_texCoordIndex = new MFInt32()/*2.finalize*/
.append(new MFInt32(getIndexedFaceSet_7_64_texCoordIndex_1()));
return IndexedFaceSet_7_64_texCoordIndex;
}
/** Large attribute array: Coordinate DEF='coords_ME_Circle_005' point field, scene-graph level=8, element #64, 384 total numbers made up of 128 3-tuple values.
* Reassemble split array as single method to improve readability and runnability.
* Provide large array values via separate methods, hoping to avoid 'code too large' Java compilation errors.
* Individual Java methods (including aggregated initializations) are limited to 64KB.
* @see https://stackoverflow.com/questions/2407912/code-too-large-compilation-error-in-java
* @see https://stackoverflow.com/questions/11437905/java-too-many-constants-jvm-error
*/
private MFVec3f getcoords_ME_Circle_005_8_64_point()
{
MFVec3f coords_ME_Circle_005_8_64_point = new MFVec3f()/*2.finalize*/
.append(new MFVec3f(getcoords_ME_Circle_005_8_64_point_1()))
.append(new MFVec3f(getcoords_ME_Circle_005_8_64_point_2()));
return coords_ME_Circle_005_8_64_point;
}
/** Large attribute array: TextureCoordinate point field, scene-graph level=8, element #65, 1024 total numbers made up of 512 2-tuple values.
* Reassemble split array as single method to improve readability and runnability.
* Provide large array values via separate methods, hoping to avoid 'code too large' Java compilation errors.
* Individual Java methods (including aggregated initializations) are limited to 64KB.
* @see https://stackoverflow.com/questions/2407912/code-too-large-compilation-error-in-java
* @see https://stackoverflow.com/questions/11437905/java-too-many-constants-jvm-error
*/
private MFVec2f getTextureCoordinate_8_65_point()
{
MFVec2f TextureCoordinate_8_65_point = new MFVec2f()/*2.finalize*/
.append(new MFVec2f(getTextureCoordinate_8_65_point_1()))
.append(new MFVec2f(getTextureCoordinate_8_65_point_2()))
.append(new MFVec2f(getTextureCoordinate_8_65_point_3()))
.append(new MFVec2f(getTextureCoordinate_8_65_point_4()))
.append(new MFVec2f(getTextureCoordinate_8_65_point_5()))
.append(new MFVec2f(getTextureCoordinate_8_65_point_6()));
return TextureCoordinate_8_65_point;
}
/** The initialized model object, created within initialize() method. */
private X3D x3dModel;
/**
* Provide a
* shallow copy
* of the X3D model.
* @see X3D
* @return OlympicRingsBlender model
*/
public X3D getX3dModel()
{
return x3dModel;
}
/**
* Default main() method provided for test purposes, uses CommandLine to set global ConfigurationProperties for this object.
* @param args array of input parameters, provided as arguments
* @see X3D.handleArguments(args)
* @see X3D.validationReport()
* @see CommandLine
* @see CommandLine.USAGE
* @see ConfigurationProperties
*/
public static void main(String args[])
{
X3D thisExampleX3dModel = new OlympicRingsBlender().getX3dModel();
boolean hasArguments = (args != null) && (args.length > 0);
boolean validate = true; // default
boolean argumentsLoadNewModel = false;
String fileName = new String();
if (args != null)
{
for (String arg : args)
{
if (arg.toLowerCase().startsWith("-v") || arg.toLowerCase().contains("validate"))
{
validate = true; // making sure
}
if (arg.toLowerCase().endsWith(X3D.FILE_EXTENSION_X3D) ||
arg.toLowerCase().endsWith(X3D.FILE_EXTENSION_CLASSICVRML) ||
arg.toLowerCase().endsWith(X3D.FILE_EXTENSION_X3DB) ||
arg.toLowerCase().endsWith(X3D.FILE_EXTENSION_VRML97) ||
arg.toLowerCase().endsWith(X3D.FILE_EXTENSION_EXI) ||
arg.toLowerCase().endsWith(X3D.FILE_EXTENSION_GZIP) ||
arg.toLowerCase().endsWith(X3D.FILE_EXTENSION_ZIP) ||
arg.toLowerCase().endsWith(X3D.FILE_EXTENSION_HTML) ||
arg.toLowerCase().endsWith(X3D.FILE_EXTENSION_XHTML))
{
argumentsLoadNewModel = true;
fileName = arg;
}
}
}
if (argumentsLoadNewModel)
System.out.println("WARNING: \"X3dForAdvancedModeling.GeometricShapes.OlympicRingsBlender\" model invocation is attempting to load file \"" + fileName + "\" instead of simply validating itself... file loading ignored.");
else if (hasArguments) // if no arguments provided, this method produces usage warning
thisExampleX3dModel.handleArguments(args);
if (validate)
{
System.out.print("Java program \"X3dForAdvancedModeling.GeometricShapes.OlympicRingsBlender\" self-validation test results: ");
String validationResults = thisExampleX3dModel.validationReport();
if (validationResults.startsWith("\n"))
System.out.println();
System.out.println(validationResults.trim());
}
}
}