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X3D Example Archives: X3D for Advanced Modeling, Motion Animation

Motion Animation

Motion Capture (MOCAP) examples using Humanoid Animation (H-Anim) models illustrates conversion from BVH. Of additional interest are numerous primary examples in the X3D Example Archives: Basic, Humanoid Animation.

The H-Anim version 2.0 specifications are undergoing revision and improvement:

Motion Animation
  5 X3D Scenes       Scene Descriptions
BvhConversion1 Bvh Conversion 1 BVH file conversion: test case showing unmodified BVH-to-X3D conversion results using X3D-Edit import to create separate test scene 1.x3d. Correct parsing of all information in input file 1.bvh is confirmed by output file 1.bvh.txt.
BvhConversion1Illustrated Bvh Conversion 1 Illustrated BVH file conversion: test case showing current BVH-to-X3D conversion results of "invisible" skeleton, with node visualization geometry later applied from X3dToXhtml stylesheet-produced HumanoidRootHAnimHumanoidReport.
BvhConversion1Invisible Bvh Conversion 1 Invisible BVH file conversion: test case showing current BVH-to-X3D conversion results, without visualization geometry. Correct parsing of all information in input file 1.bvh is confirmed by output file 1.bvh.txt.
BvhSeamless3dExport1 Bvh Seamless 3D Export 1 Seamless3d tool import of bvh file and export of x3d scene. Note use of single skin mesh, animated by unadorned skeleton.
RotationTests Rotation Tests BVH file conversion support: test and visualize various rotations in order to properly configure converter from Euler angles to SFRotation values.

Online at https://X3dGraphics.com/examples/X3dForAdvancedModeling/MotionAnimation

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Master source-code model archive is under subversion control at
https://sourceforge.net/p/x3d/code/HEAD/tree/www.web3d.org/x3d/content/examples/X3dForAdvancedModeling/MotionAnimation

The X3D Resources: Examples page and Savage Developers Guide provide more information about the production of this archive.

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