Class MultiTextureDesignPattern


public class MultiTextureDesignPattern extends Object

Design pattern for MultiTexture, MultiTextureCoordinate, MultiTextureTransform node correspondences.

Related links: source, MultiTextureDesignPattern catalog page, X3D Resources, X3D Scene Authoring Hints, and X3D Tooltips.

Scene Meta Information
meta tags   Document Metadata
title MultiTextureDesignPattern.x3d
description Design pattern for MultiTexture, MultiTextureCoordinate, MultiTextureTransform node correspondences
creator Don Brutzman
created 5 March 2011
modified 20 October 2019
TODO X3D schematron rules for quality assurance
Image MultiTextureDesignPatternSceneGraph.png
subject MultiTexture, MultiTextureCoordinate, MultiTextureTransform
generator X3D-Edit 3.3,
license ../license.html

This program uses the X3D Java Scene Access Interface Library (X3DJSAIL). It has been produced using the X3dToJava.xslt stylesheet to create Java source code from an .x3d model.

  • Constructor Details

    • MultiTextureDesignPattern

      public MultiTextureDesignPattern()
      Default constructor to create this object.
  • Method Details

    • initialize

      public final void initialize()
      Create and initialize the X3D model for this object.
    • getX3dModel

      public org.web3d.x3d.jsail.Core.X3D getX3dModel()
      Provide a shallow copy of the X3D model.
      MultiTextureDesignPattern model
      See Also:
    • main

      public static void main(String[] args)
      Default main() method provided for test purposes, uses CommandLine to set global ConfigurationProperties for this object.
      args - array of input parameters, provided as arguments
      See Also:
      X3D.handleArguments(args), X3D.validationReport(), CommandLine, CommandLine.USAGE, ConfigurationProperties