This chapter explores 3D printing of X3D models.
This chapter illustrates interesting examples and design patterns for adding animation to X3D scenes.
This chapter illustrates example scenes for buildings and architecture.
This chapter illustrates design patterns and best practices for authoring different geometries through a collection of interesting 3D shapes.
This chapter tests Internationalization (I18N) and Localization through a collection of HelloWorld scenes in many different human-languages.
This chapter will hold a collection of interesting scenes that (hopefully) provide motivation and inspiration.
Matlab and Simulink are a widely used mathematical modeling and simulation products.
Motion Capture (MOCAP) examples using Humanoid Animation (H-Anim) models illustrates conversion from BVH.
The San Carlos Cathedral model is a historical heritage project for California's oldest cathedral.
This chapter explores the use of 3D scanners to produce X3D models.
This chapter illustrates document-centric security techniques for X3D models.
This chapter illustrates Shay D Pixel, the SIGGRAPH Mascot, created by Mario Nagamura.
This chapter will demonstrate techniques for texture mapping, multitextures and 3D textures.
This chapter shows a series of conversion, export and import example scenes illustrating the use of various tools; open-source contributions are welcome.
This chapter illustrates 3D user interface techniques and widgets.
This chapter explores the use of Visualization techniques in X3D models.
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