Chapter 09 - Event Utilities Scripting

Page Description
Boolean Filter Pump House A BooleanFilter node controls the animation of orbiting cones near the pump house.
Boolean Sequencer Integer Sequence Show synchronized use of BooleanSequencer and IntegerSequencer nodes
Boolean Sequencer Pump House A BooleanSequencer node intermittently interrupts animation of the pump house.
Boolean Toggle A BooleanToggle button determines whether an animated Cone is jittery or not.
Boolean Toggle Pump House A BooleanToggle node controls pump house animation: click to stop, then click to restart.
Boolean Trigger Pump House Positive-displacement cylinder pump to emulate breakers surge, designed and built by David Packard.
Integer Trigger An IntegerTrigger node controls the display of colored text.
Integer Trigger Pump House An IntegerTrigger node controls the display of colored cones near the pump house.
Script Complex State Events A three-way lamp controlled by a Script node.
Script Control Events A three-way light controlled by a Script node.
Script Events A Script node drives the position and orientation of orbiting cones near the pump house.
Script Events Pump House A Script node provides the path and orientation animation for three cones that orbit near the pump house.
Script Node Event Out Control - Ecma Script Script node interface between VRML and EcmaScript: this conformance example tests event-based VRML-EcmaScript functionality.
Script Node Field Control - Ecma Script Script node interface between VRML and EcmaScript: this conformance example tests field-based VRML-EcmaScript functionality.
Script Simple State Events A Script node drives an animated push button that turns a light on and off.
Test Script Initialization Test ability to perform Script initialize() method using ECMAsript
Time Trigger Pump House Pump house animation activated by a TimeTrigger node.
Time Trigger Test Test of TimeTrigger node.

http://X3dGraphics.com/examples/X3dForWebAuthors/Chapter09-EventUtilitiesScripting