Class HelloTriangle

java.lang.Object
X3dForWebAuthors.Chapter01TechnicalOverview.HelloTriangle

public class HelloTriangle
extends java.lang.Object

Simplest possible triangle definition. Note that head metadata is optional. Provides interesting comparison to OpenGL definitions.

Related links: HelloTriangle.java source, HelloTriangle catalog page, X3D Resources, X3D Scene Authoring Hints, and X3D Tooltips.

Scene Meta Information
meta tags   Document Metadata
title HelloTriangle.x3d
description Simplest possible triangle definition. Note that head metadata is optional. Provides interesting comparison to OpenGL definitions.
creator Don Brutzman
created 5 August 2009
modified 20 October 2019
identifier http://X3dGraphics.com/examples/X3dForWebAuthors/Chapter01TechnicalOverview/HelloTriangle.x3d
reference HelloWorld.x3d
reference https://www.web3d.org/x3d/content/examples/HelloWorld.x3d
TODO create corresponding shader-based example
generator X3D-Edit 3.3, https://savage.nps.edu/X3D-Edit
license ../license.html
 

This program uses the X3D Java Scene Access Interface Library (X3DJSAIL). It has been produced using the X3dToJava.xslt stylesheet to create Java source code from an .x3d model.

  • Constructor Summary

    Constructors 
    Constructor Description
    HelloTriangle()
    Default constructor to create this object.
  • Method Summary

    Modifier and Type Method Description
    org.web3d.x3d.jsail.Core.X3D getX3dModel()
    Provide a shallow copy of the X3D model.
    void initialize()
    Create and initialize the X3D model for this object.
    static void main​(java.lang.String[] args)
    Default main() method provided for test purposes, uses CommandLine to set global ConfigurationProperties for this object.

    Methods inherited from class java.lang.Object

    clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait