Class GeometryPrimitiveNodesImageTexture

java.lang.Object
X3dForWebAuthors.Chapter05AppearanceMaterialTextures.GeometryPrimitiveNodesImageTexture

public class GeometryPrimitiveNodesImageTexture
extends java.lang.Object

Geometry Primitive Nodes: Shape, Box, Cone, Cylinder, Sphere, Text, FontStyle, with ImageTexture applied.

Related links: GeometryPrimitiveNodesImageTexture.java source, GeometryPrimitiveNodesImageTexture catalog page, X3D Resources, X3D Scene Authoring Hints, and X3D Tooltips.

Scene Meta Information
meta tags   Document Metadata
title GeometryPrimitiveNodesImageTexture.x3d
description Geometry Primitive Nodes: Shape, Box, Cone, Cylinder, Sphere, Text, FontStyle, with ImageTexture applied
creator Don Brutzman
created 25 March 2005
modified 20 October 2019
rights Copyright (c) Don Brutzman and Leonard Daly, 2005
identifier http://X3dGraphics.com/examples/X3dForWebAuthors/Chapter05AppearanceMaterialTextures/GeometryPrimitiveNodesImageTexture.x3d
reference http://X3dGraphics.com/examples/X3dForWebAuthors/Chapter02GeometryPrimitives/GeometryPrimitiveNodes-White.x3d
generator X3D-Edit 3.3, https://savage.nps.edu/X3D-Edit
license ../license.html
 

This program uses the X3D Java Scene Access Interface Library (X3DJSAIL). It has been produced using the X3dToJava.xslt stylesheet to create Java source code from an .x3d model.

  • Constructor Summary

    Constructors 
    Constructor Description
    GeometryPrimitiveNodesImageTexture()
    Default constructor to create this object.
  • Method Summary

    Modifier and Type Method Description
    org.web3d.x3d.jsail.Core.X3D getX3dModel()
    Provide a shallow copy of the X3D model.
    void initialize()
    Create and initialize the X3D model for this object.
    static void main​(java.lang.String[] args)
    Default main() method provided for test purposes, uses CommandLine to set global ConfigurationProperties for this object.

    Methods inherited from class java.lang.Object

    clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait