java.lang.Object
X3dForWebAuthors.Chapter05AppearanceMaterialTextures.PixelTexture

public class PixelTexture
extends java.lang.Object

This example shows a colorful PixelTexture applied to the standard primitive shapes.

Related links: PixelTexture.java source, PixelTexture catalog page, X3D Resources, X3D Scene Authoring Hints, and X3D Tooltips.

Scene Meta Information
meta tags   Document Metadata
title PixelTexture.x3d
description This example shows a colorful PixelTexture applied to the standard primitive shapes.
creator Leonard Daly and Don Brutzman
created 2 February 2006
translated 2 February 2006
modified 20 October 2019
reference http://X3dGraphics.com
reference https://www.web3d.org/x3d/content/examples/X3dResources.html
rights Copyright (c) 2006, Daly Realism and Don Brutzman
subject X3D book, X3D graphics, X3D-Edit, http://www.x3dGraphics.com
identifier http://X3dGraphics.com/examples/X3dForWebAuthors/Chapter05AppearanceMaterialTextures/PixelTexture.x3d
generator X3D-Edit 3.3, https://savage.nps.edu/X3D-Edit
license ../license.html
 

This program uses the X3D Java Scene Access Interface Library (X3DJSAIL). It has been produced using the X3dToJava.xslt stylesheet to create Java source code from an .x3d model.

  • Constructor Summary

    Constructors 
    Constructor Description
    PixelTexture()
    Default constructor to create this object.
  • Method Summary

    Modifier and Type Method Description
    org.web3d.x3d.jsail.Core.X3D getX3dModel()
    Provide a shallow copy of the X3D model.
    void initialize()
    Create and initialize the X3D model for this object.
    static void main​(java.lang.String[] args)
    Default main() method provided for test purposes, uses CommandLine to set global ConfigurationProperties for this object.

    Methods inherited from class java.lang.Object

    clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait