Class TextureTransformExample

java.lang.Object
X3dForWebAuthors.Chapter05AppearanceMaterialTextures.TextureTransformExample

public class TextureTransformExample
extends java.lang.Object

An illustration of the same PixelTexture applied to a cone with different TextureTransform values.

Related links: TextureTransformExample.java source, TextureTransformExample catalog page, X3D Resources, X3D Scene Authoring Hints, and X3D Tooltips.

Scene Meta Information
meta tags   Document Metadata
title TextureTransformExample.x3d
description An illustration of the same PixelTexture applied to a cone with different TextureTransform values
creator Leonard Daly and Don Brutzman
created 2 February 2006
translated 4 August 2011
modified 14 June 2020
reference http://X3dGraphics.com
reference https://www.web3d.org/x3d/content/examples/X3dResources.html
rights Copyright (c) 2006, Daly Realism and Don Brutzman
subject X3D book, X3D graphics, X3D-Edit, http://www.x3dGraphics.com
identifier http://X3dGraphics.com/examples/X3dForWebAuthors/Chapter05AppearanceMaterialTextures/TextureTransformExample.x3d
generator X3D-Edit 3.3, https://savage.nps.edu/X3D-Edit
license ../license.html
 

This program uses the X3D Java Scene Access Interface Library (X3DJSAIL). It has been produced using the X3dToJava.xslt stylesheet to create Java source code from an .x3d model.

  • Constructor Summary

    Constructors 
    Constructor Description
    TextureTransformExample()
    Default constructor to create this object.
  • Method Summary

    Modifier and Type Method Description
    org.web3d.x3d.jsail.Core.X3D getX3dModel()
    Provide a shallow copy of the X3D model.
    void initialize()
    Create and initialize the X3D model for this object.
    static void main​(java.lang.String[] args)
    Default main() method provided for test purposes, uses CommandLine to set global ConfigurationProperties for this object.

    Methods inherited from class java.lang.Object

    clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait