Class FishPrototype

java.lang.Object
X3dForWebAuthors.KelpForestExhibit.FishPrototype

public class FishPrototype
extends java.lang.Object

This is a reusable prototype of a generic fish, which can be configured upon instancing to create customized fish.

Related links: FishPrototype.java source, FishPrototype catalog page, X3D Resources, X3D Scene Authoring Hints, and X3D Tooltips.

Scene Meta Information
meta tags   Document Metadata
title FishPrototype.x3d
description This is a reusable prototype of a generic fish, which can be configured upon instancing to create customized fish.
warning Circular fish behavior is embedded in prototype, instead the circular path needs to be used in external files or possibly parameterized.
creator Ildeniz Duman
translator Scott Tufts
created 1 June 1998
translated 9 December 2001
modified 20 October 2019
identifier http://X3dGraphics.com/examples/X3dForWebAuthors/KelpForestExhibit/FishPrototype.x3d
generator X3D-Edit 3.3, https://savage.nps.edu/X3D-Edit
license ../license.html
 

This program uses the X3D Java Scene Access Interface Library (X3DJSAIL). It has been produced using the X3dToJava.xslt stylesheet to create Java source code from an .x3d model.

  • Constructor Summary

    Constructors 
    Constructor Description
    FishPrototype()
    Default constructor to create this object.
  • Method Summary

    Modifier and Type Method Description
    org.web3d.x3d.jsail.Core.X3D getX3dModel()
    Provide a shallow copy of the X3D model.
    void initialize()
    Create and initialize the X3D model for this object.
    static void main​(java.lang.String[] args)
    Default main() method provided for test purposes, uses CommandLine to set global ConfigurationProperties for this object.

    Methods inherited from class java.lang.Object

    clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait