Class FishSchool

java.lang.Object
X3dForWebAuthors.KelpForestExhibit.FishSchool

public class FishSchool
extends java.lang.Object

Fish Schooling Demo.

Related links: FishSchool.java source, FishSchool catalog page, X3D Resources, X3D Scene Authoring Hints, and X3D Tooltips.

Scene Meta Information
meta tags   Document Metadata
title FishSchool.x3d
description Fish Schooling Demo
creator Stewart Liles, Sean Hynes
created 25 September 1998
modified 20 October 2019
reference http://X3dGraphics.com/examples/X3dForWebAuthors/KelpForestExhibit/KelpForestDesignPaperWeb3dSymposiumFebruary2002.pdf
reference http://X3dGraphics.com/examples/X3dForWebAuthors/KelpForestExhibit/Teaching3d-KelpForestCaseStudy.pdf
accessRights All content has permissions for free use. Please provide credit to the Naval Postgraduate School (NPS) Modeling Virtual Environments and Simulation (MOVES) Institute.
identifier http://X3dGraphics.com/examples/X3dForWebAuthors/KelpForestExhibit/FishSchool.x3d
generator X3D-Edit 3.3, https://savage.nps.edu/X3D-Edit
license ../license.html
 

This program uses the X3D Java Scene Access Interface Library (X3DJSAIL). It has been produced using the X3dToJava.xslt stylesheet to create Java source code from an .x3d model.

  • Constructor Summary

    Constructors 
    Constructor Description
    FishSchool()
    Default constructor to create this object.
  • Method Summary

    Modifier and Type Method Description
    org.web3d.x3d.jsail.Core.X3D getX3dModel()
    Provide a shallow copy of the X3D model.
    void initialize()
    Create and initialize the X3D model for this object.
    static void main​(java.lang.String[] args)
    Default main() method provided for test purposes, uses CommandLine to set global ConfigurationProperties for this object.

    Methods inherited from class java.lang.Object

    clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait