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X3dForWebAuthors Javadoc

X3dForWebAuthors Javadoc

X3D for Web Authors is an introductory reference textbook for learning Extensible 3D (X3D) Graphics.

See: Description

Packages 
Package Description
X3dForWebAuthors.Chapter01TechnicalOverview
Chapter 1 provides a technical overview of design and development efforts for the X3D Graphics Specification.
X3dForWebAuthors.Chapter02GeometryPrimitives
Shape nodes are the fundamental technique for creating X3D geometry and appearance.
X3dForWebAuthors.Chapter03Grouping
Grouping nodes help to organize the scene graph, can establish relative coordinate systems, and can contain most other kinds of X3D nodes.
X3dForWebAuthors.Chapter04ViewingNavigation
Authors can design scenes to help users navigate to Viewpoints of interest, and also create user-selectable geometry links using an Anchor (just like HTML).
X3dForWebAuthors.Chapter05AppearanceMaterialTextures
Appearance defines how color, material and texture images are applied as the visual characteristics of a shape.
X3dForWebAuthors.Chapter06GeometryPointsLinesPolygons
Numerous X3D nodes are available for presenting points, lines, and a variety of polygonal meshes.
X3dForWebAuthors.Chapter07EventAnimationInterpolation
Event values can be generated through TimeSensor, ROUTE and interpolator chains to create animation effects in a scene graph.
X3dForWebAuthors.Chapter08UserInteractivity
A variety of sensors detect user interactivity with a scene, allowing authors to define animation responses in a device-independent, display-independent way.
X3dForWebAuthors.Chapter09EventUtilitiesScripting
Event-utility nodes allow conversion and connection of different data types via ROUTEs, while Script nodes allow authors to write their own event-handling code for special scene capabilities.
X3dForWebAuthors.Chapter10Geometry2D
Geometry2D nodes simplify creation of simple planar shapes, which can be helpful for billboards and user interfaces.
X3dForWebAuthors.Chapter11LightingEnvironmentalEffects
Light nodes make the appearance of geometry visible and viewable in a scene.
X3dForWebAuthors.Chapter12EnvironmentSensorSound
Environmental sensors detect user visibility proximity and collision, while 3D spatial sound sources can greatly improve user engagement in a scene.
X3dForWebAuthors.Chapter13GeometryTrianglesQuadrilaterals
Triangles and quadrilaterals are fundamental geometry representations that are typically created by authoring tools to build complex polygonal meshes and shapes.
X3dForWebAuthors.Chapter14Prototypes
Prototypes let authors define a new X3D node made up of other X3D nodes, extending the language for any scenes in new and interesting ways.
X3dForWebAuthors.Chapter15Metadata
Metadata is used to identify the data relevant to X3D scenes and shapes, enabling the possibility of further correlation, discovery and Web-based mashups to occur.
X3dForWebAuthors.KelpForestExhibit
The Kelp Forest Exhibit from the Monterey Bay Aquarium demonstrates what students can accomplish together using VRML and X3D.

X3D for Web Authors is an introductory reference textbook for learning Extensible 3D (X3D) Graphics.

Skip navigation links
X3dForWebAuthors Javadoc

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