<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE X3D PUBLIC "ISO//Web3D//DTD X3D 3.3//EN" "https://www.web3d.org/specifications/x3d-3.3.dtd">
<X3D profile='Interactive' version='3.3 xmlns:xsd='http://www.w3.org/2001/XMLSchema-instance' xsd:noNamespaceSchemaLocation =' https://www.web3d.org/specifications/x3d-3.3.xsd '>
<head>
<meta name='titlecontent='BlenderDefaultBox.x3d'/>
<meta name='descriptioncontent='Blender default box exported to X3D, with adjustments and cleanups to illustrate best practices for authoring. After launching Blender use menu items File, Export, X3D.'/>
<meta name='createdcontent='19 March 2020'/>
<meta name='translatedcontent='19 March 2020'/>
<meta name='modifiedcontent='20 March 2020'/>
<meta name='creatorcontent='Don Brutzman'/>
<meta name='referencecontent='BlenderIssues.txt'/>
<meta name='Imagecontent='BlenderDefaultEntryScreen.png'/>
<meta name='referencecontent='BlenderDefaultBox.original.txt'/>
<meta name='generatorcontent='Blender 2.82 (sub 7) https://blender.org'/>
<meta name='generatorcontent='X3D-Edit 3.3, https://savage.nps.edu/X3D-Edit'/>
<meta name='referencecontent=' https://www.web3d.org/x3d/content/X3dTooltips.html '/>
<meta name='referencecontent=' https://www.web3d.org/x3d/content/examples/X3dResources.html '/>
<meta name='referencecontent=' https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html '/>
<meta name='identifiercontent=' https://x3dgraphics.com/examples/X3dForAdvancedModeling/Conversions/BlenderDefaultBox.x3d '/>
<meta name='licensecontent=' https://www.web3d.org/x3d/content/examples/license.html '/>
</head>
<!-- -->
<Scene>
<WorldInfo title='BlenderDefaultBox'/>
<NavigationInfo avatarSize='0.25 1.75 0.75headlight='false'/>
<Background DEF='WO_WorldgroundColor='0.051 0.051 0.051skyColor='0.051 0.051 0.051'/>
<Transform DEF='Cube_TRANSFORMrotation='0 0.707107 0.707107 3.141593'>
<Transform DEF='Cube_ifs_TRANSFORM'>
<Group DEF='group_ME_Cube'>
<Shape>
<Appearance>
<Material DEF='MA_MaterialambientIntensity='0shininess='0.5specularColor='0.401 0.401 0.401'/>
</Appearance>
<IndexedFaceSet solid='falsecoordIndex='0 4 6 2 -1 3 2 6 7 -1 7 6 4 5 -1 5 1 3 7 -1 1 0 2 3 -1 5 4 0 1 -1texCoordIndex='0 1 2 3 -1 4 5 6 7 -1 8 9 10 11 -1 12 13 14 15 -1 16 17 18 19 -1 20 21 22 23 -1'>
<Coordinate DEF='coords_ME_Cubepoint='1 1 1 1 1 -1 1 -1 1 1 -1 -1 -1 1 1 -1 1 -1 -1 -1 1 -1 -1 -1'/>
<TextureCoordinate point='0.625 0.5 0.875 0.5 0.875 0.75 0.625 0.75 0.375 0.75 0.625 0.75 0.625 1 0.375 1 0.375 0 0.625 0 0.625 0.25 0.375 0.25 0.125 0.5 0.375 0.5 0.375 0.75 0.125 0.75 0.375 0.5 0.625 0.5 0.625 0.75 0.375 0.75 0.375 0.25 0.625 0.25 0.625 0.5 0.375 0.5'/>
</IndexedFaceSet>
</Shape>
</Group>
</Transform>
</Transform>
<Transform DEF='Light_TRANSFORMrotation='-0.498084 -0.762016 -0.413815 1.513875translation='-4.076245 5.903862 1.005454'>
<PointLight DEF='LA_Lightradius='30'/>
</Transform>
<Transform DEF='Camera_TRANSFORMrotation='-0.098233 -0.968789 -0.227591 2.349487translation='-7.358891 4.958309 -6.925791'>
<Viewpoint DEF='CA_Cameradescription='initial view, rotate to examine objectfieldOfView='0.691orientation='0 -0.47 -0.88 0position='0 0 0'/>
</Transform>
<!-- RGB axes debug diagnostic added to original box -->
<Transform DEF='DebugDiagnosticscale='2 2 2'>
<Shape DEF='AxisLinesShape'>
<!-- RGB lines showing XYZ axes -->
<IndexedLineSet colorPerVertex='falsecolorIndex='0 1 2coordIndex='0 1 -1 0 2 -1 0 3 -1'>
<Coordinate point='0 0 0 1.0 0 0 0 1.0 0 0 0 1.0'/>
<Color color='1 0 0 0 0.6 0 0 0 1'/>
</IndexedLineSet>
</Shape>
</Transform>
</Scene>
</X3D>
<!--

Index for DEF nodes : AxisLinesShape, CA_Camera, Camera_TRANSFORM, coords_ME_Cube, Cube_ifs_TRANSFORM, Cube_TRANSFORM, DebugDiagnostic, group_ME_Cube, LA_Light, Light_TRANSFORM, MA_Material, WO_World

Index for Viewpoint image : CA_Camera
-->

<!-- Color key: <X3dNode DEF='idName' field='value'/> matches <XmlElement DEF='idName' attribute='value'/>
(Light blue background: behavior node) (Grey background: inserted documentation) (Magenta background: X3D Extensibility)
-->

<!-- For additional help information about X3D scenes, please see X3D Tooltips, X3D Resources and X3D Scene Authoring Hints. -->