<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE X3D PUBLIC "ISO//Web3D//DTD X3D 3.3//EN" "https://www.web3d.org/specifications/x3d-3.3.dtd">
<X3D profile='Immersive' version='3.3 xmlns:xsd='http://www.w3.org/2001/XMLSchema-instance' xsd:noNamespaceSchemaLocation =' https://www.web3d.org/specifications/x3d-3.3.xsd '>
<head>
<meta name='titlecontent='OlympicRings.x3d'/>
<meta name='descriptioncontent='Olympic Rings built for authoring course MV3204 using regulation colors, each approximately 5m radius. Debugging efforts showed difficulties with concave crossSection, important to set convex=false for proper rendering.'/>
<meta name='creatorcontent='Tobias Brennenstuhl'/>
<meta name='createdcontent='10 December 2019'/>
<meta name='modifiedcontent='13 April 2020'/>
<meta name='referencecontent='CircleCalculator.xlsx'/>
<meta name='referencecontent=' https://en.wikipedia.org/wiki/Olympic_symbols '/>
<meta name='drawingcontent=' https://en.wikipedia.org/wiki/Olympic_symbols#/media/File:Olympic_rings_without_rims.svg '/>
<meta name='Imagecontent='OlympicRings.FreeWRL.png'/>
<meta name='Imagecontent='OlympicRings.H3dViewer.png'/>
<meta name='Imagecontent='OlympicRings.InstantReality.png'/>
<meta name='Imagecontent='OlympicRings.Octaga.png'/>
<meta name='Imagecontent='OlympicRings.view3dScene.png'/>
<meta name='Imagecontent='OlympicRings.XJ3dBrowser.png'/>
<meta name='referencecontent='OlympicRingsBlender.blend'/>
<meta name='referencecontent='OlympicRingsBlender.png'/>
<meta name='referencecontent='OlympicRingsBlender.original.txt'/>
<meta name='referencecontent='OlympicRingsBlender.x3d'/>
<meta name='referencecontent='ExtrusionCrossSectionSelfIntersectingView3dsceneVisualization.mp4'/>
<meta name='referencecontent=' https://twitter.com/Web3DConsortium/status/1245370306417418240 '/>
<meta name='subjectcontent='Olympic Rings'/>
<meta name='generatorcontent='X3D-Edit 3.3, https://savage.nps.edu/X3D-Edit'/>
<meta name='referencecontent=' https://gitlab.nps.edu/Savage/mv3204x3dforwebauthors/blob/master/assignments/DirectedStudy/Tobias/Scenes/OlympicRings.x3d '/>
<meta name='identifiercontent=' https://x3dgraphics.com/examples/X3dForAdvancedModeling/GeometricShapes/OlympicRings.x3d '/>
<meta name='licensecontent=' ../license.html'/>
</head>
<!-- -->
<Scene>
<WorldInfo title='OlympicRings.x3d'/>
<NavigationInfo headlight='false'/>
<PointLight DEF='PointLightlocation='0 0 45'/>
<Viewpoint DEF='OlympicRingsFromInFrontdescription='Regulation color Olympic Ringsposition='0 0 45'/>
<Background skyColor='0.2 0.2 0.2'/>
<Transform DEF='AllRingstranslation='0 2 0'>
<Transform rotation='1 0 0 1.6translation='-11 2.5 0.1'> </Transform>
<Transform rotation='1 0 0 1.54translation='0 2.5 -0.1'>
<Shape>
<Extrusion USE='RingExtrusion'/>
<Appearance>
<Material DEF='SolidBlackdiffuseColor='0 0 0'/>
</Appearance>
</Shape>
</Transform>
<Transform rotation='1 0 0 1.50translation='11 2.5 -0.21'>
<Shape>
<Extrusion USE='RingExtrusion'/>
<Appearance>
<Material DEF='StrongReddiffuseColor='0.933333333 0.188235294 0.298039216'/>
</Appearance>
</Shape>
</Transform>
<Transform rotation='1 0 0 1.57translation='-5.5 -3 0'>
<Shape>
<Extrusion USE='RingExtrusion'/>
<Appearance>
<Material DEF='MustardYellowdiffuseColor='0.984313725 0.701960784 0.184313725'/>
</Appearance>
</Shape>
</Transform>
<Transform rotation='1 0 0 1.52translation='5.5 -3 0.1'>
<Shape>
<Extrusion USE='RingExtrusion'/>
<Appearance>
<Material DEF='OlympicGreendiffuseColor='0.082352941 0.549019608 0.223529412'/>
</Appearance>
</Shape>
</Transform>
</Transform>
</Scene>
</X3D>
<!--

Index for DEF nodes : AllRings, MustardYellow, OlympicGreen, OlympicRingsFromInFront, PointLight, RingExtrusion, SolidBlack, StrongBlue, StrongRed

Index for Viewpoint image : OlympicRingsFromInFront
-->

<!-- Color key: <X3dNode DEF='idName' field='value'/> matches <XmlElement DEF='idName' attribute='value'/>
(Light blue background: behavior node) (Grey background: inserted documentation) (Magenta background: X3D Extensibility)
-->

<!-- For additional help information about X3D scenes, please see X3D Tooltips, X3D Resources and X3D Scene Authoring Hints. -->