Class BvhSeamless3dExport1

java.lang.Object
X3dForAdvancedModeling.MotionAnimation.BvhSeamless3dExport1

public class BvhSeamless3dExport1
extends java.lang.Object

Seamless3d tool import of bvh file and export of x3d scene. Note use of single skin mesh, animated by unadorned skeleton.

Related links: BvhSeamless3dExport1.java source, BvhSeamless3dExport1 catalog page, X3D Resources, X3D Scene Authoring Hints, and X3D Tooltips.

Scene Meta Information
meta tags   Document Metadata
title BvhSeamless3dExport1.x3d
description Seamless3d tool import of bvh file and export of x3d scene. Note use of single skin mesh, animated by unadorned skeleton.
translator Don Brutzman
created 1 January 2017
translated 1 January 2017
modified 20 October 2019
reference 1.bvh
Image BvhSeamless3dExport1.png
subject BVH X3D Seamless3d
generator Seamless3d 3.002, http://www.seamless3d.com
generator Seamless3d developed by Graham John Perrett thyme@seamless3d.com
generator X3D-Edit 3.3, https://savage.nps.edu/X3D-Edit
identifier https://x3dgraphics.com/examples/X3dForAdvancedModeling/MotionAnimation/BvhSeamless3dExport1.x3d
reference https://sourceforge.net/p/x3d/code/24079
license license.html
 

This program uses the X3D Java Scene Access Interface Library (X3DJSAIL). It has been produced using the X3dToJava.xslt stylesheet to create Java source code from an .x3d model.

  • Constructor Summary

    Constructors 
    Constructor Description
    BvhSeamless3dExport1()
    Default constructor to create this object.
  • Method Summary

    Modifier and Type Method Description
    org.web3d.x3d.jsail.Core.X3D getX3dModel()
    Provide a shallow copy of the X3D model.
    void initialize()
    Create and initialize the X3D model for this object.
    static void main​(java.lang.String[] args)
    Default main() method provided for test purposes, uses CommandLine to set global ConfigurationProperties for this object.

    Methods inherited from class java.lang.Object

    clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait