<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE X3D PUBLIC "ISO//Web3D//DTD X3D 3.3//EN" "https://www.web3d.org/specifications/x3d-3.3.dtd">
<![CDATA[
ecmascript:
function initialize ()
{
DEBUG = true;
mode = 1;
if (DEBUG) Browser.print ('initialize ():');
sceneText.string = new MFString (
'EcmaScript initialize () with field control',
'has reinitialized the changedText node.',
'',
'Please click text for additional results.');
sceneTransform.translation = new SFVec3f ( 0, 3, 0 );
sceneMaterial.diffuseColor = new SFColor ( 0.8, 0.8, 0.2 );
if (DEBUG) Browser.print ('sceneText.string =' + sceneText.string);
if (DEBUG) Browser.print ('sceneTransform.translation =' + sceneTransform.translation);
if (DEBUG) Browser.print ('sceneMaterial.diffuseColor =' + sceneMaterial.diffuseColor);
}
function startTime (value, timestamp)
{
if (DEBUG) Browser.print ('==============================');
if (DEBUG) Browser.print ('touchEvent startTime =' + value);
mode = (mode + 1) % 3;
if (DEBUG) Browser.print ('mode =' + mode);
switch (mode)
{
case 0: // pre-initialize error messsage
sceneText.string = new MFString (
'Default text in X3D scene will be replaced by',
'EcmaScript initialize() in Script using field control.',
'This text appears first, if EcmaScript initialization fails.',
'');
sceneTransform.translation = new SFVec3f ( 0, 1, 0 );
sceneMaterial.diffuseColor = new SFColor ( 0.8, 0.2, 0.2 );
break;
case 1: // post-initialize ready-to-click message
initialize ();
break;
case 2: // post-click all-done message
sceneText.string = new MFString (
'User click on text seen by EcmaScript',
'function via Script node eventIn.',
'Text & position successfully changed',
'via field control. Test passed.');
sceneTransform.translation = new SFVec3f ( 0, -1, 0 );
sceneMaterial.diffuseColor = new SFColor ( 0.2, 0.8, 0.2 );
break;
}
if (mode != 1)
{
if (DEBUG) Browser.print ('sceneText.string =' + sceneText.string);
if (DEBUG) Browser.print ('sceneTransform.translation =' + sceneTransform.translation);
if (DEBUG) Browser.print ('sceneMaterial.diffuseColor =' + sceneMaterial.diffuseColor);
if (DEBUG) Browser.print ();
}
}
function shutdown()
{
if (DEBUG) Browser.print ('==============================');
if (DEBUG) Browser.print ('script shutdown.');
if (DEBUG) Browser.print ('==============================');
}
]]>
<!--
Color key:
<X3dNode
DEF='idName' field='value'/>
matches
<XmlElement
DEF='idName' attribute='value'/>
(Light blue background: behavior node) (Grey background: inserted documentation) (Magenta background: X3D Extensibility)
-->
<!-- For additional help information about X3D scenes, please see X3D Tooltips, X3D Resources and X3D Scene Authoring Hints. -->