<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE X3D PUBLIC "ISO//Web3D//DTD X3D 3.3//EN" "https://www.web3d.org/specifications/x3d-3.3.dtd">
<X3D profile='Immersive' version='3.3 xmlns:xsd='http://www.w3.org/2001/XMLSchema-instance' xsd:noNamespaceSchemaLocation =' https://www.web3d.org/specifications/x3d-3.3.xsd '>
<head>
<meta name='titlecontent='ProximitySensorOverlap.x3d'/>
<meta name='descriptioncontent='Example multiply-instanced ProximitySensor with overlapping regions'/>
<meta name='creatorcontent='Leonard Daly and Don Brutzman'/>
<meta name='createdcontent='15 July 2006'/>
<meta name='modifiedcontent='20 October 2019'/>
<meta name='referencecontent='ProximitySensorMultiple.x3d'/>
<meta name='referencecontent='ProximitySensorNoOverlap.x3d'/>
<meta name='referencecontent='ProximitySensorSingle.x3d'/>
<meta name='referencecontent=' https://X3dGraphics.com '/>
<meta name='referencecontent=' https://www.web3d.org/x3d/content/examples/X3dResources.html '/>
<meta name='rightscontent='Copyright Don Brutzman and Leonard Daly 2007'/>
<meta name='subjectcontent=' X3D book, X3D graphics, X3D-Edit, http://www.x3dGraphics.com '/>
<meta name='identifiercontent=' https://X3dGraphics.com/examples/X3dForWebAuthors/Chapter12EnvironmentSensorSound/ProximitySensorOverlap.x3d '/>
<meta name='generatorcontent='X3D-Edit 3.3, https://savage.nps.edu/X3D-Edit'/>
<meta name='licensecontent=' ../license.html'/>
</head>
<!--

Index for DEF nodes : BoxOutline, BoxSurface, HereIAm1, LocationReport, SensorGroup, SensorSize

Index for Viewpoint image : Viewpoint_1
-->
<Scene>
<WorldInfo title='ProximitySensorOverlap.x3d'/>
<Viewpoint description='Book Viewpointorientation='0 1 0 -0.06position='0.05 0 8.71'/>
<Background skyColor='1 1 1'/>
<Collision enabled='false'>
<Transform DEF='SensorGroup'>
<!-- ROUTE information for HereIAm1 node:  [from position_changed to LocationReport.position ] [from orientation_changed to LocationReport.orientation ] -->
<ProximitySensor DEF='HereIAm1size='2 2 2'/>
<Transform DEF='SensorSize'>
<Shape DEF='BoxOutline'>
<Appearance>
<Material emissiveColor='0.8 0.8 0.8'/>
</Appearance>
<IndexedLineSet coordIndex='0 1 2 3 0 -1 4 5 6 7 4 -1 0 4 -1 1 5 -1 2 6 -1 3 7 -1'>
<Coordinate point='1 1 1 1 1 -1 1 -1 -1 1 -1 1 -1 1 1 -1 1 -1 -1 -1 -1 -1 -1 1'/>
</IndexedLineSet>
</Shape>
<Shape DEF='BoxSurface'>
<Appearance>
<Material diffuseColor='1 .5 0transparency='.8'/>
</Appearance>
<Box/>
</Shape>
</Transform>
</Transform>
</Collision>
<Collision enabled='false'>
<Transform rotation='.707 .707 0 1translation='3 1 2'>
<ProximitySensor USE='HereIAm1'/>
<Transform USE='SensorSize'/>
</Transform>
</Collision>
<Collision enabled='false'>
<Transform translation='-1 .5 -.5'>
<ProximitySensor USE='HereIAm1'/>
<Transform USE='SensorSize'/>
</Transform>
</Collision>
<Collision enabled='false'>
<Transform translation='-2 -1 .5'>
<ProximitySensor USE='HereIAm1'/>
<Transform USE='SensorSize'/>
</Transform>
</Collision>
<!-- ROUTE information for LocationReport node:  [from HereIAm1.position_changed to position ] [from HereIAm1.orientation_changed to orientation ] -->
<Script DEF='LocationReport'
  url=' "ProximitySensorSingleScriptLocationReport.js" "https://X3dGraphics.com/examples/X3dForWebAuthors/Chapter12EnvironmentSensorSound/ProximitySensorSingleScriptLocationReport.js" '>
<field name='positiontype='SFVec3faccessType='inputOnly'/>
<field name='orientationtype='SFRotationaccessType='inputOnly'/>
</Script>
<ROUTE fromNode='HereIAm1fromField='position_changedtoNode='LocationReporttoField='position'/>
<ROUTE fromNode='HereIAm1fromField='orientation_changedtoNode='LocationReporttoField='orientation'/>
</Scene>
</X3D>
<!--

Index for DEF nodes : BoxOutline, BoxSurface, HereIAm1, LocationReport, SensorGroup, SensorSize

Index for Viewpoint image : Viewpoint_1
-->

<!-- Color key: <X3dNode DEF='idName' field='value'/> matches <XmlElement DEF='idName' attribute='value'/>
(Light blue background: behavior node) (Grey background: inserted documentation) (Magenta background: X3D Extensibility)
-->

<!-- For additional help information about X3D scenes, please see X3D Tooltips, X3D Resources and X3D Scene Authoring Hints. -->