Authors can use a 10-step algorithm checklist (with example diagram) as an event-animation design pattern that helps build consistent event-routing chains. The supporting Chapter 7 slideset and course videos (NPS, YouTube) for X3D for Web Authors are available online via X3dGraphics.com. The quick-reference sheet X3D Event Utility Nodes: Field Event Diagrams illustrates the functionality of the event utility nodes. These nodes receive and pass values that are sent via ROUTE connections.
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15 X3D Models | X3D Model Descriptions | |
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Collision Kelp Forest Main | Disabled collision with all objects with a Collision node in the Kelp Forest world. | |
Load Sensor Example | Simple test of LoadSensor node | |
Load Sensor Kelp Forest Main | An example use of the LoadSensor node in the Kelp Forest world. | |
Load Sensor Kelp Forest Main time Out | An example use of the LoadSensor node in the Kelp Forest world. | |
Proximity Sensor Example | Demonstrates use of a ProximitySensor in building a HUD | |
Proximity Sensor Kelp Forest Main | This example uses a ProximitySensor node to position a heads-up display (HUD) in the Kelp Forest world. | |
Proximity Sensor Multiple | Example multiple ProximitySensor non-overlapping regions | |
Proximity Sensor No Overlap | Example ProximitySensor regions | |
Proximity Sensor Overlap | Example multiply-instanced ProximitySensor with overlapping regions | |
Proximity Sensor Single | Example of a single ProximitySensor region | |
Sound Audio Clip | An example of the Sound and AudioClip node showing the effect of the various volume regions | |
Sound File Formats | Provide a test scene for sound files using various audio formats. | |
Sound Load Sensor Test | UsingLoadSensor to test when AudioClip loading is complete | |
Sound Visualization | An example of the Sound node for testing X3D-Edit author-assist visualization | |
Visibility Sensor Kelp Forest Main | VisibilitySensor example. |
Online at https://X3dGraphics.com/examples/X3dForWebAuthors/Chapter12EnvironmentSensorSound Master source-code model archive is under subversion control at |
The X3D Resources: Examples page and Savage Developers Guide provide more information about the production of this archive.