Class BooleanToggleExample

java.lang.Object
X3dForWebAuthors.Chapter09EventUtilitiesScripting.BooleanToggleExample

public class BooleanToggleExample
extends java.lang.Object

A BooleanToggle button determines whether an animated Cone is jittery or not.

Related links: BooleanToggleExample.java source, BooleanToggleExample catalog page, X3D Resources, X3D Scene Authoring Hints, and X3D Tooltips.

Scene Meta Information
meta tags   Document Metadata
title BooleanToggleExample.x3d
description A BooleanToggle button determines whether an animated Cone is jittery or not.
creator Leonard Daly and Don Brutzman
created 9 October 2006
modified 14 June 2020
TODO BS Contact BitManagement Bug Report submitted 28 November 2014 http://www.bitmanagement.de/en/contact
reference http://X3dGraphics.com
reference https://www.web3d.org/x3d/content/examples/X3dResources.html
rights Copyright 2006, Daly Realism and Don Brutzman
subject X3D book, X3D graphics, X3D-Edit, http://www.x3dGraphics.com
identifier http://X3dGraphics.com/examples/X3dForWebAuthors/Chapter09EventUtilitiesScripting/BooleanToggleExample.x3d
generator X3D-Edit 3.3, https://savage.nps.edu/X3D-Edit
license ../license.html
 

This program uses the X3D Java Scene Access Interface Library (X3DJSAIL). It has been produced using the X3dToJava.xslt stylesheet to create Java source code from an .x3d model.

  • Constructor Summary

    Constructors 
    Constructor Description
    BooleanToggleExample()
    Default constructor to create this object.
  • Method Summary

    Modifier and Type Method Description
    org.web3d.x3d.jsail.Core.X3D getX3dModel()
    Provide a shallow copy of the X3D model.
    void initialize()
    Create and initialize the X3D model for this object.
    static void main​(java.lang.String[] args)
    Default main() method provided for test purposes, uses CommandLine to set global ConfigurationProperties for this object.

    Methods inherited from class java.lang.Object

    clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait