BackgroundColorArrayAnimation |
Design pattern demonstrating type conversion from single SFColor value (sent from a ColorInterpolator node) to an MFColor array (in a Background node).
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BooleanFilterPumpHouse |
A BooleanFilter node starts the animation of cones orbiting near the pump house, instead of an unfiltered TouchSensor toggling the animation on/off during selection/deselection.
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BooleanSequencerIntegerSequencer |
Show synchronized use of BooleanSequencer and IntegerSequencer nodes for SpotLight enabled and Switch whichChoice control, respectively.
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BooleanSequencerPumpHouse |
A BooleanSequencer node intermittently interrupts animation of the pump house.
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BooleanToggleExample |
A BooleanToggle button determines whether an animated Cone is jittery or not.
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BooleanTogglePumpHouse |
A BooleanToggle node controls pump house animation: select to stop, then select again to restart.
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BooleanTriggerPumpHouse |
A BooleanTrigger node initiates the pump house animation: select to start.
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CircleLinesExample |
Example circle and cross-hairs made out of line segments, autogenerated by a simple Java program.
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CircleLinesExample60 |
Example circle and cross-hairs made out of line segments, autogenerated by a simple Java program.
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CircleLinesSphereLatitude |
Build a sphere outline by using multiple CircleLine circles as latitude rings, with actual semitransparent Sphere and axes added as a visualization hint.
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CircleLinesSphereLongitude |
Build a sphere outline by using multiple CircleLine circles as longitude rings, with actual semitransparent Sphere and axes added as a visualization hint.
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ElevationGridSimpleWaveAnimation |
Simple Javascript animation of ElevationGrid.
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IntegerSequencerPumpHouse |
An IntegerSequencer node switches the display of colored cones near the pump house.
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IntegerSequencerRoadSignSwitcher |
Switch among different road signs using IntegerSequencer.
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IntegerTriggerExample |
An IntegerTrigger node controls the display of colored text.
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IntegerTriggerPumpHouse |
An IntegerTrigger node controls the display of colored cones near the pump house.
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MoodSelector |
Design pattern demonstrating multiple TouchSensor, IntegerTrigger, Shape and ROUTE combinations for selecting a Switch.
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newECMAscriptTest |
Example scene providing a unit test for newECMAscript template javascript source code, first load this scene and then see console for test output.
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ScriptComplexStateEvents |
A lamp with 4 intensities (off low medium high) and a push-button switcher, all controlled by a Script node.
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ScriptControlEvents |
A three-way light controlled by a Script node.
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ScriptEvents |
A Script node drives the position and orientation of orbiting cones near the pump house.
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ScriptEventsPumpHouse |
A Script node provides the path and orientation animation for three cones that orbit near the pump house.
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ScriptNodeEventOutControlEcmaScript |
Script node interface between X3D and EcmaScript: this conformance example tests event-based X3D-EcmaScript functionality.
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ScriptNodeFieldControlEcmaScript |
Script node interface between X3D and EcmaScript: this conformance example tests field-based X3D-EcmaScript functionality.
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ScriptSimpleStateEvents |
A Script node drives an animated push button that turns a light on and off.
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TestScriptInitialization |
Test ability to perform Script initialize() method using ECMAsript.
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TimeTriggerPumpHouse |
Pump house animation activated by a TimeTrigger node.
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TimeTriggerTest |
Test of TimeTrigger node.
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