[X3D educators] summary and resources, X3D and SVG

Don Brutzman brutzman at nps.navy.mil
Mon Sep 29 16:56:30 PDT 2008


I've added a slide (# 87) to the chapter slideset for textures
regarding SVG that might be of general interest.

Scalable Vector Graphics (SVG)

SVG describes 2D graphics using scalably-sized vector definitions,
	rather than raster pixels
- SVG supports 2D images, interactive applications
- Support for SVG not directly required in X3D
Multiple specifications sharing a common core
- SVG, Mobile Profiles (Basic and Tiny), SVG Print
- W3C home:  http://www.w3.org/Graphics/SVG 
- Community:  http://svg.org 
Conversion to other formats available using Batik
- http://xmlgraphics.apache.org/batik open-source

Notes:

SVG support not is directly required by the X3D specification.
Nevertheless, SVG support theoretically might be legally provided
by any X3D player that wants to support SVG as an ImageTexture format.

Online support for converting SVG to PNG, JPEG or TIFF formats:
 http://www.fileformat.info/convert/image/svg2raster.htm
 This server exposes Batik functionality

SVG implementations
 http://wiki.svg.org/Viewer_Matrix

SVG support matrix for various browsers
 http://www.codedread.com/svg-support.php

SVG test suite
 http://www.w3.org/Graphics/SVG/Test

all the best, Don
-- 
Don Brutzman  Naval Postgraduate School, Code USW/Br       work +1.831.656.2149
              MOVES Institute, Monterey CA 93943-5000 USA  fax  +1.831.656.7599
Virtual worlds/underwater robots/X3D/XMSF     http://web.nps.navy.mil/~brutzman




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