java.lang.Object
X3dForAdvancedModeling.SanCarlosCathedral.Bench

public class Bench extends Object

Bench for San Carlos Cathedral.

Related links: Bench.java source, Bench catalog page, X3D Resources, X3D Scene Authoring Hints, and X3D Tooltips.

Scene Meta Information
meta tags   Document Metadata
title Bench.x3d
description Bench for San Carlos Cathedral
creator Michele Foti
created 8 March 2012
modified 20 October 2019
reference TODO.html
reference http://www.sancarloscathedral.net
reference RoyalPresidioChapelHistoricalReferences.pdf
reference CulturalHeritageProjectSanCarlosCathedral.pdf
reference originals/
reference originals/ModelSanCarlosChurchFeb-3-2012.x3d
identifier https://x3dgraphics.com/examples/X3dForAdvancedModeling/SanCarlosCathedral/Bench.x3d
generator X3D-Edit 3.3, https://savage.nps.edu/X3D-Edit
license ../license.html
 

This program uses the X3D Java Scene Access Interface Library (X3DJSAIL). It has been produced using the X3dToJava.xslt stylesheet to create Java source code from an .x3d model.

  • Constructor Summary

    Constructors
    Constructor
    Description
    Default constructor to create this object.
  • Method Summary

    Modifier and Type
    Method
    Description
    org.web3d.x3d.jsail.Core.X3D
    Provide a shallow copy of the X3D model.
    final void
    Create and initialize the X3D model for this object.
    static void
    main(String[] args)
    Default main() method provided for test purposes, uses CommandLine to set global ConfigurationProperties for this object.

    Methods inherited from class java.lang.Object

    clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
  • Constructor Details

    • Bench

      public Bench()
      Default constructor to create this object.
  • Method Details