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				Prototypes let authors define a new X3D node made up of other X3D nodes,
				extending the language for any scenes in new and interesting ways.
     
    
    
                 X3D extensibility includes a tremendous capability: 
                 authors can create prototype declarations and instances to define new X3D nodes.
				 This is a powerful feature that puts the full power of this graphics language in the hands of Web authors.
	
	
                 Prototype templates are themselves built using 
                 ProtoDeclare 
                 definitions or corresponding
                 ExternProtoDeclare
                 references.
                 
                 ProtoDeclare field definitions are found in the
                 ProtoInterface
                 tag, which can include multiple
                 field
                 declarations that define a name, initial value (if appropriate),
                 accessType
                 (inputOnly, outputOnly, initializeOnly and inputOutput)
                 and  
                 type
                 for each field.
                 The
                 IS
                 and
                 connect
                 statements allow an internal field inside the ProtoBody to directly relay values and events via the exposed ProtoInterface field.
     
    
    
                 The node type of each ProtoDeclare is defined by the first node inside the
                 ProtoBody
                 declaration.
                 Copies of a new node are created by name with 
                 ProtoInstance
                 nodes.
                 Default values for ProtoInstance fields can be overridden with
                 fieldValue
                 initializations.
                 A ProtoInstance node can replace any other node in the scene graph having the same node type.
     
    
    
                 The supporting
                 Chapter 14 slideset
                 and course videos
                (NPS,
                 YouTube)
                 for X3D for Web Authors are available online via
                 X3dGraphics.com.
     
    
    
                     Also available:
                     X3D Scene Authoring Hints
                     for
                     Inline Scenes and Prototype Templates
                      and
                      URL Links.
     
    
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