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Technical Introduction Chapter
Metadata Chapter
Course Adoption
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X3D Overview Paper
X3D Educators Paper
Course Video Production Report
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Examples Table of Contents
Chapter 1: Technical Overview
Chapter 2: Geometry Nodes, Part 1: Primitives
Chapter 3: Grouping Nodes
Chapter 4: Viewing and Navigation
Chapter 5: Appearance, Material, and Textures
Chapter 6: Geometry Nodes, Part 2: Points, Lines, and Polygons
Chapter 7: Event Animation and Interpolation
Chapter 8: User Interactivity Nodes
Chapter 9: Event Utilities and Scripting
Chapter 10: Geometry Nodes, Part 3: Geometry2D Nodes
Chapter 11: Lighting and Environment Nodes
Chapter 12: Environmental Sensor and Sound Nodes
Chapter 13: Geometry Nodes, Part 4: Triangles and Quadrilaterals
Chapter 14: Creating Prototype Nodes
Chapter 15: Metadata
Kelp Forest Exhibit
Figures
Chapter 1: Technical Overview
Chapter 2: Geometry Nodes, Part 1: Primitives
Chapter 3: Grouping Nodes
Chapter 4: Viewing and Navigation
Chapter 5: Appearance, Material, and Textures
Chapter 6: Geometry Nodes, Part 2: Points, Lines, and Polygons
Chapter 7: Event Animation and Interpolation
Chapter 8: User Interactivity Nodes
Chapter 9: Event Utilities and Scripting
Chapter 10: Geometry Nodes, Part 3: Geometry2D Nodes
Chapter 11: Lighting and Environment Nodes
Chapter 12: Environmental Sensor and Sound Nodes
Chapter 13: Geometry Nodes, Part 4: Triangles and Quadrilaterals
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