Building and interacting with 3D graphics is a "hands on" experience. Throughout this book there are lots of examples to study and modify. Practice helps you learn how X3D works, and assists you in building your own projects.
The book presents the essential ideas needed to understand how an X3D world is constructed. Book chapters build upon each other, progressing from simple ideas to sophisticated concepts.
X3D: Extensible 3D Graphics for Web Authors assumes that you are interested in learning more about 3D graphics. Some experience with other Web technologies (such as HTML or XML) is helpful. No prior programming experience is needed.
- Buy from eBooks.com (updated 3 March 2008)
- Course slidesets (updated 8 May 2008)
- Errata (updated 3 March 2008)
- Examples (updated 8 May 2008)
- Mailing lists: announcements, educators (established 9 January 2008)
- Authoring tool: X3D-Edit
- Example X3D scenes: X3D for Web Authors
- Directions for Blender model export to X3D
Portions of this work are from the book,
X3D: 3D Graphics for Web Authors, by
Don Brutzman and Leonard Daly, published by Morgan Kaufmann Publishers,
Copyright 2007 Elsevier, Inc. All rights reserved.
Web site copyright © 2008, Daly Realism and Don Brutzman


